December 14, 2024, 01:40:00 AM
Home
Portal
Help
Search
Forums
Index
Servers
Information
Garry's Mod
Steam
Group
Downloads
Server Files
Login
Member Login
Register
You are here:
Catalyst Gaming
»
Backup Sections
»
HL2RP Development[ARCHIVE]
»
Archive
»
Half-Life 2 Roleplay
»
Guides
»
[outdated] <**||Overwatch Guide||**>
« previous
next »
Print
Pages:
1
[
2
]
3
Author
Topic: [outdated] <**||Overwatch Guide||**> (Read 21929 times)
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #15 on:
April 14, 2011, 01:27:01 AM »
Uploaded with
ImageShack.us
Simple fire and manuever
Uploaded with
ImageShack.us
fire and manuever "leapfrogging," or "bounding"
*this was not drawn by me
«
Last Edit: April 14, 2011, 10:20:12 AM by YankeeSamurai
»
Logged
o7
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #16 on:
April 14, 2011, 01:32:46 AM »
Element Formations:
(information from
http://www.wildlion.edikos.com/squadtactics.html
)
DAGGER
- Units move in a
single file line
. The pointman is usually at the front of the line. Used when speed and distance are priorities and enemy contact is not expected.
SWORD
- Units move in a
loose horizontal line
.
Used when contact with the enemy is in progress or expected.
SLASH
- SLASH is the act of changing from DAGGER to SWORD.
This is the
set up command
to execute a static defense or to get into a SWORD formation for assault.
RAZOR
- is a modified SWORD
skirmish line that moves at an angle
.
This is often used when an element is moving along a road, building, or other boundary.
MACE
- A MACE consists of
surrounding an enemy position and assaulting from multiple directions
. It is often used when assaulting a hostile building or bunker. This requires an advantage in manpower as casualties will be heavy.
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
«
Last Edit: April 14, 2011, 08:22:14 PM by YankeeSamurai
»
Logged
o7
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #17 on:
April 14, 2011, 01:38:47 AM »
VIII. Injection (breaching) Protocol
(information from
http://www.tacticalgamer.com/battlefield-2-tactics-sops/64736-room-clearing-technique-us-army-ranger-school.html
)
Injection is a relatively complex procedure that is highly effective for clearing rooms of hostiles.
If the element has enough patience to master the technique, injection can be a decisive and rewarding tactic.
Injection Team members:
02- The team's
pointman
. He is responsible for frontal and breach point security. He
must act the quickest and make immediate decisions
.
03- The
#3
is directly behind the 02 in the order of movement and is normally
responsible as an entry or clearing team member
.
04- The
#4
is directly behind the 03 in the order of movement and is normally
responsible as an entry or clearing team member.
EcM- The
EcM
is directly behind the 04 in the order of movement. The EcM is
responsible for initiating all voice commands
, and must exercise situational awareness at all times with respect to the task, friendly force, and enemy activity.
05- The
#5
is
responsible for breaching the door
(by shooting the lock, placing a door charge, etc.) before the pointman and 02 rush in. He is normally the last unit in the room and is
responsible for rear security
(i.e. gunning down any mingerunners).
Five-unit Stack positions:
05 04 02 [DOOR] 02 EcM
«
Last Edit: April 14, 2011, 08:21:50 PM by YankeeSamurai
»
Logged
o7
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #18 on:
April 14, 2011, 01:44:06 AM »
Prep Sequence:
1. If possible, the EcM coordinates with CCA units to
establish a perimeter
around the target building.
2. The element pops
smoke for concealment
as they prep and stack up outside the point of entry (usually a door).
3. The EcM radios the codeword "
Inject
"
to initiate breaching sequence
.
Breaching Sequence:
1. #05 breaches the door and gets out of the way.
2. #03 throws a flashbang or HE grenade through the doorway.
3. #02 enters the room and eliminates immediate threats. He moves to either the left or the right corner of the room. His ability to move to a corner will be determined by obstacles, size of the room, and the enemy situation.
4. #03 enters the room with #02. He moves along the wall in the opposite direction of #02. Both units clear the breach point and immediate threats, all while moving to their chosen corners.
IC note
: Rooms are never entered with less than two units. The #02 or #03 may radio "short zone" if the room is too small for the whole team.
5. #04 enters the room and moves in the opposite direction of #03. He primarily scans for any overhead threats.
6. The EcM enters the room and moves in the opposite direction of #04.
7. #05 enters the room and moves in the opposite direction of the EcM. He provides rear security as the situation dictates.
8. All units move along their walls while engaging threats. Grenades must be used with caution in enclosed spaces.
9. The EcM radios "clear" when all threats are eliminated.
«
Last Edit: April 14, 2011, 08:25:34 PM by YankeeSamurai
»
Logged
o7
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #19 on:
April 14, 2011, 01:48:06 AM »
Injection Protocol sequences
simplified
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
Note:
the apparent scribbling in the last 3 pictures was my failed attempt at drawing fields of view or something lame like that. Ignore the scribbles; they mean nothing.
Logged
o7
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #20 on:
April 14, 2011, 01:52:22 AM »
And that's the end!
I'm curious to know what the community thinks of really freaking long guides like that...
Maybe I should've divided it up into separate threads?
so anyway, post any feedback you have- good or bad.
Logged
o7
BltElite
Gold Member
Posts: 1,589
Awards
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #21 on:
April 14, 2011, 02:50:14 AM »
To be honest i think its stolen, as do a few others.
Logged
what
???????£??Rose Nocturna???
Kit
s
u
n
e
D
e
v
e
l
o
per
Gold Member
Posts: 1,023
Awards
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #22 on:
April 14, 2011, 08:04:39 AM »
BLT, you always think anything usefull is stolen :|
It doesnt really matter much if it still is helpful.
Anyways, love thethread, well done.
Logged
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #23 on:
April 14, 2011, 10:19:16 AM »
The guide is not stolen. I made it.
Starting Sunday I began typing a draft on notepad, and all through Wednesday I revised it while researching the tactics and weapons and stuff.
Yesterday I drew the pictures and uploaded them all onto my computer with a scanner and then onto imageshack.
I added URLs to websites that were used for inspiration, information, or copy/pasting phrases.
And what makes you think it is stolen, anyway?
«
Last Edit: April 14, 2011, 10:33:59 AM by YankeeSamurai
»
Logged
o7
SkeptiK
Gold Member
Posts: 731
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #24 on:
April 14, 2011, 12:08:40 PM »
Nice guide. And I think the only reason they think it's stolen is because you use different phrases such as EcM etc. But it's still an epic guide for COTA and you did a good job.
Logged
Burning Bullet: you're stupid
Burning Bullet: i was in cg
Burning Bullet: before cg
The Great Milenko
Gold Member
Posts: 57
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #25 on:
April 14, 2011, 01:32:38 PM »
He uses those terms because he's used to other servers.
Besides from how it isn't stolen, nice job bro
Logged
Uubucks
Gold Member
Posts: 997
Awards
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #26 on:
April 14, 2011, 05:22:07 PM »
This looks great, too bad I never play Combine. Lol.
Logged
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #27 on:
April 14, 2011, 06:32:37 PM »
Thanks people
Logged
o7
Albert [busy]
Gold Member
Posts: 69
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #28 on:
April 14, 2011, 07:39:29 PM »
Very, very well done. After some revisions to make it official, this will be official. Good show.
Logged
YankeeSamurai
/me spit on cp mask
Gold Member
Posts: 1,224
Re: candidate for a Combine Overwatch Trans-Human Arm official guide
«
Reply #29 on:
April 14, 2011, 08:34:22 PM »
edit: Made some minor changes/fixes and replaced all instances of "MPF" with "CCA." (except for the diagrams, of course)
«
Last Edit: April 14, 2011, 08:44:53 PM by YankeeSamurai
»
Logged
o7
Print
Pages:
1
[
2
]
3
« previous
next »
You are here:
Catalyst Gaming
»
Backup Sections
»
HL2RP Development[ARCHIVE]
»
Archive
»
Half-Life 2 Roleplay
»
Guides
»
[outdated] <**||Overwatch Guide||**>
SimplePortal 2.3.7 © 2008-2024, SimplePortal