Author Topic: New RP idea.  (Read 7643 times)

Offline Ponikvar

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New RP idea.
« on: August 22, 2011, 12:28:14 PM »
I have played on the HL2RP server for about 80hours or more and i was thinking that it would be great to have more than one RP server on catalyst gaming. I have the idea of a Red Dawn Serious Role Play, if you dont know what Red Dawn is look it up, its one of the greatest movies ever made.

Offline Don Captain

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Re: New RP idea.
« Reply #1 on: August 22, 2011, 05:14:02 PM »
Yes, but the only problem with this is that it'd be all about shooting, no passive RP or anything. Also it'd be to easy to acquire guns for RDMers.
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Offline Ponikvar

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Re: New RP idea.
« Reply #2 on: August 22, 2011, 05:25:26 PM »
Well your wrong and right at the same time, There could be a very good amount of passive rp, the people who didnt own guns and wouldnt cause trouble where left in the town, we could easly passive rp as those people in town. The 2nd part of what you said is right, it might be way to easy for people to get guns and we all know that minges with guns is a bad thing. Well all in all it was just an idea.

But yet again, we could do what we do in the HL2RP for weapons, in a way it is close to the HL2RP just not as depresing, and instead of the CCA it would be the KGB and the Cubans.
« Last Edit: August 22, 2011, 05:32:56 PM by Ponikvar »

Re: New RP idea.
« Reply #3 on: August 22, 2011, 07:29:27 PM »
HL2RP
+
Resistance(Any kind)
=
HL2DM

Offline JF

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Re: New RP idea.
« Reply #4 on: August 22, 2011, 08:20:39 PM »
"i was thinking that it would be great to have more than one RP server on catalyst gaming."?
We have 4... HL2RP, HL2RP Outlands, HRP and OCRP.
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Offline Ducky

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Re: New RP idea.
« Reply #5 on: August 22, 2011, 08:25:29 PM »
We have 4... OCRP, OCRP, OCRP and OCRP.


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Offline Ponikvar

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Re: New RP idea.
« Reply #6 on: August 22, 2011, 08:51:17 PM »
I should reword that, yes we have 4 but HRP is always empty, Outlands is just now what im looking for, and OCRP could be more serious. I just wish there was a more popular serious rp othere than half life 2 i guess.

Offline Adam S

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Re: New RP idea.
« Reply #7 on: August 22, 2011, 09:06:31 PM »
We have 4... OCRP, OCRP, OCRP and OCRP.

Because every gamemode has turned into a Deathmatch hurr i get it. 

Anyways we dont need any more RP... RP is nothing but Deathmatch when you get to the bottom.

Offline Yimmy The Cat

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Re: New RP idea.
« Reply #8 on: August 24, 2011, 08:25:29 PM »
Why does everyone want RP? why can't we get some other types of servers. i had a good idea for a gamemode, but i can't code for shit.


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Offline BltElite

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Re: New RP idea.
« Reply #9 on: August 28, 2011, 04:59:23 AM »
Jigger, look at this simple chart;

Hl2rp + outlands= rp

ocrp != rp , == ocdm
hrp != RP, == darkdm
what

Offline JF

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Re: New RP idea.
« Reply #10 on: August 28, 2011, 11:28:37 AM »
Jigger, look at this simple chart;

Hl2rp + outlands= rp

ocrp != rp , == ocdm
hrp != RP, == darkdm
They're still classed as RP servers...
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Offline AcornMan

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Re: New RP idea.
« Reply #11 on: August 30, 2011, 08:44:51 PM »
It's only OCDM when there's: a) no admins on, b) no people that post BR's, c) a "certain" crowd that just likes to derp and say "I'ma kill al deez bitchases.", d) rofl/karma on OCRP (never seen them admin on it one bit) or e) any combination.
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Offline Joey Skylynx

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Re: New RP idea.
« Reply #12 on: August 30, 2011, 10:47:57 PM »
Serverfront

WOTS RTS

Concept: Have a Company of Heroes/RUSE type RTS based on War of The Servers. Three vehicle trees. Aircraft, Naval, Land.

Admin Aircraft

Standard Admin Aircraft:

Admin Airboat - One Machine Gun
Admin Bomber - Two Cinderblocks and Anti-Air Machine Guns.

Special Class Types:

Admin Airboat
- Dive Bomber(Lua Cinderblocks)
- Torpedo Bomber (Specialized for Anti-Naval Warfare. Suffers from slow movement)
- Interceptor(Has two machine guns over one; 35% more damage dealt to ground forces/other aircraft, but is weakly armored.)

Bomber
- Carpet Cleaner (Carpet Bomber)
- Strafe Runner (Strafe runs indicated areas, and does serious damage to infantry inside of the areas. Cannot Damage Building/Armor/Naval)
- Para-Trooper (Drops loaded units onto positions. Has no defensive capability, and is weakly armored.)
- Leaflet Bomber (Drops flamming props onto buildings/enemy units. Inflicts slow, but deadly fire damage)

Specialization are bought when the aircraft are docked in airbases. For the para-trooper specialization the admins will have to be garrisoned into the airbase before launching.
_______________________________________________________________________________________________________________

Admin Navy


Standard Admin Navy vessels:

Thunderchild Class Battleship - Four main guns, one mortar.
Moderator Class Frigate - Two turrets (three guns per turret)
Monitor Class Aircraft Carrier - Garrisoned aircraft


Special Class Types


Thunderchild Class
- Firechild (Three Mortars for long range attacks.)
- Transport (Garrisons units for marine landings.)
- Rocket Artillery (Launches rockets at buildings/fortifications)

Moderator Class
- Anti-Aircraft (Equipped with AA over Anti-Ship)
- Torpedo Boat (Armed with light guns, but carries devastating torpedoes)
- Mine Layer (Armed with explosive mines. If contacted by ANY ship. Boom.)

Monitor Class
- Raiders (Paratrooper Aircraft)
- Anti-Aircraft (AA Guns placed throughout the ship.)
- Radar (Long range detection of enemy aircraft)

____________________________________________________________________________________________________________

Admin Infantry

Standard Admin Infantry

Guru - Builds fortifications, and buildings.
Moderator - Fast/Light Infantry which uses SMG-7's
Admins - Normal Infantry which uses SMG-7's

Special Class Types


Guru
- Grease Monkey (Repairs, and Salvages vehicles)
- Trapper (Lays booby-traps on doors/destroyed vehicles.)
- Firefighter (Stops incendiary damage from bombings/bombardments)

Moderator
- Scout (Hidden unit which uses a shotgun, and can ambush or watch enemy movements.)
- Conscript (Spawns three more moderators, but attack/health is cut in half.)

Admin
- Storm Troopers (Uses AR2 Pulse Rifles, and has higher damage, but less health)
- RP Server Veteran (Uses SMG-7's and Shotguns[random spawn]. Can see booby-traps, and disable them.)
- RPCB (Anti-Armor Unit which uses Rocket Propelled Cinderblocks too attack buildings/armor)
- Machine Gunner (Uses AR3 Pulse Machine Guns. Slow moving, but deadly.
- Port-Forwarder (Forward Medic which heals wounded soldiers.)
______________________________________________________________________________________________________________

Admin Light Vehicles


Standard Admins Light Vehicles

Jeep - Transports admins around the field
LAT-1 - Light admin tank. Has one cannon, but is easily killed.


Special Class Types

Jeep
- Gun Truck (Has two AR3 Pulse Machine Guns, and is armored like a LAT-1. Can only attack infantry.)
- Artillery Transport (Transports Admin Cannon, and crew)
- Guru Tank (Improvised LAT-1. Has less armor, but has the same gun as a LAT-1.)

LAT-1
- Rocket Cylinders (Rocket Artillery is equipped to the top of the tank. Moves slower then the normal LAT-1)
- Transport (LAT is converted into a fast moving transport. It has no guns, but transports two times the people the jeep does at slightly faster speeds)
- LAT-2 (Equipped with an Admin Cannon.)

______________________________________________________________________________________________________________

Admin Armor


Standard Admin Armor

MT-1 - Medium Tank which has a high velocity admin cannon, and two AR3 Pulse MGs
HT-1 - Heavy Tank which uses an experimental shell which pierces and explodes inside enemy armor. It also is equipped with two AR3 Pulse MGs, and one anti-air gun.


Special Class Types

MT-1
- Spearhead (Equips a stronger engine which pumps more horsepower.)
- Flamethrower (Adds a flamethrower too the tank, but takes away the main cannon)
- Hillbilly Armoring (Add metal plates too the tank, but slows it down)

HT-1
- Big Betty (Equips an longer barreled cannon which fires HE)
- Troop Rails (Allows troops to ride on the tank into the battlefield)
- Camo-Netting (Allows the tank to act as a Tank-Destroyer)




I would make more concepts, but this is all I got for now.


Offline Somone77

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Re: New RP idea.
« Reply #13 on: August 30, 2011, 11:37:08 PM »
WOTS gamemodes always sound good on paper, but in practice, it doesn't work.

Offline Joey Skylynx

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Re: New RP idea.
« Reply #14 on: August 31, 2011, 03:03:53 AM »
Yeah thats the sucky part. The RTS concept would work to a point, but in reality it would just get really confusing on the playerbase.

 

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