Author Topic: Possible outlands map?  (Read 3693 times)

Offline YankeeSamurai

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Possible outlands map?
« on: July 24, 2011, 11:00:35 PM »
http://www.garrysmod.org/downloads/?a=view&id=123495


Huge map, lots of detail, road and canal network, many buildings, large skybox. Hopefully we can use this.



Download and check it out, if you haven't already.
What do you guys think?
o7

Offline chunkeymonkey79

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Re: Possible outlands map?
« Reply #1 on: July 24, 2011, 11:04:36 PM »
YES. Just explored in SP. Large, and a big skybox enough to fit a hunter-chopper.

+support
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Offline eaaaa

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Re: Possible outlands map?
« Reply #2 on: July 24, 2011, 11:05:16 PM »
+support.

It looks amazing, and with the large skybox we could have all sorts of content.
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Offline Bromine

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Re: Possible outlands map?
« Reply #3 on: July 25, 2011, 12:52:42 AM »
+

Very good map

Offline apocalypseArisen

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Re: Possible outlands map?
« Reply #4 on: July 25, 2011, 02:37:32 AM »
I haven't had a chance to look at it in singleplayer, but it looks amazing.

Offline alaskan thunderfuck

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Re: Possible outlands map?
« Reply #5 on: July 25, 2011, 02:39:17 AM »
We'll be using this.
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Offline Bromine

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Re: Possible outlands map?
« Reply #6 on: July 25, 2011, 03:18:21 AM »
Awesome. Am I able to use my flare OTA on Outlands and City? Or do I need separates?

Offline SaoulZod

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Re: Possible outlands map?
« Reply #7 on: July 25, 2011, 04:46:41 AM »
Mmmm, I can dig it.  Looks really good.

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Offline putin

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Re: Possible outlands map?
« Reply #8 on: July 25, 2011, 06:48:19 AM »
Shits gunna be epic.

Offline BltElite

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Re: Possible outlands map?
« Reply #9 on: July 26, 2011, 02:56:29 AM »
Whyat bout city8_canals? Has loadsa useful sshit
what

Offline Statua

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Re: Possible outlands map?
« Reply #10 on: July 26, 2011, 03:11:07 AM »
Whyat bout city8_canals? Has loadsa useful sshit
Too linear compared to this beast. This thing has a high enough skybox for air machines and they can fly to each area.


Offline BltElite

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Re: Possible outlands map?
« Reply #11 on: July 26, 2011, 05:08:20 AM »
Problem with outercanals is there isnt really an OTA base or even a building fit to have it, unless you corner off a couple of buildings and permaprop it in.


The skybox is bigish on city8 canals, and it also fits in with the city map also, keeping it a little more together styleswise
what

Offline @Mmmaaattt94

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Re: Possible outlands map?
« Reply #12 on: July 26, 2011, 08:54:40 AM »
Downloaded it all and i crash the instant i load it on single player. Help

Offline YankeeSamurai

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Re: Possible outlands map?
« Reply #13 on: July 26, 2011, 03:53:43 PM »
Problem with outercanals is there isnt really an OTA base or even a building fit to have it, unless you corner off a couple of buildings and permaprop it in.


          We were aware of this from the start. After a lot of consideration, we decided that OTA won't have a permanent base to speak of. They have a semi-hidden spawn point, but no designated building.
          We don't want to take away from refugee roleplay by restricting buildings and areas. Overwatch should rarely need a building anyway. If units are online, they're expected to be on patrol, not lounging around. If a situation requires, OTA can in-characterly take over a building to use as a foward base of operations. But again, OTA doesn't have a designated, permanent "base building."
o7

Offline BltElite

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Re: Possible outlands map?
« Reply #14 on: July 26, 2011, 04:04:55 PM »
Problem with outercanals is there isnt really an OTA base or even a building fit to have it, unless you corner off a couple of buildings and permaprop it in.


          We were aware of this from the start. After a lot of consideration, we decided that OTA won't have a permanent base to speak of. They have a semi-hidden spawn point, but no designated building.
          We don't want to take away from refugee roleplay by restricting buildings and areas. Overwatch should rarely need a building anyway. If units are online, they're expected to be on patrol, not lounging around. If a situation requires, OTA can in-characterly take over a building to use as a foward base of operations. But again, OTA doesn't have a designated, permanent "base building."

Seems fair enough.
what

 

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