Here's the current game I'm working on. I did this all one morning when I woke up with that programming urge, and haven't touched it since. I thought maybe if people saw it and posted feedback, it might encourage me to work on it again.
The concept of the game is actually a *complete* ripoff from a game called Chassis Commander, made by Zorba, I think, from Mandible Games [
here ]. I lack the creativity to think of an original idea, so I find it challenging and fun to re-create others' work for myself.
I took all the sprites from that game and incorporated it into my game. I didn't touch any of the code, so all the code is mine.
And yes, it is a work in progress. Currently have to re-write a lot of the code to change the bullets vector2 into a float so I can use the same angle calculation I used for the player crosshair... Thought I'd share it in stages
In the zip is a source folder so you can criticize my bad coding, add onto it yourself, etc etc, or you can just open the .exe in the other folder. Made in C# using the XNA framework [4.0].
Here's a screenshot [scaled by 50%]:
And since it's over twice the upload limit on here, here's the download link:
http://www.mediafire.com/file/l5qvr4ayyg36ddo/CommanderChassis.zip