It seems like everyone is voting to get rid of passive RP in favor of more hostility and conflict, which isn't really what Outlands should be about
Quote from: Smt on January 28, 2013, 09:04:34 AMIt seems like everyone is voting to get rid of passive RP in favor of more hostility and conflict, which isn't really what Outlands should be aboutI'm guessing you're thinking of hostility that downright disrupts RP, like Overwatch going door to door raiding houses and executing people, or antlion NPCs that fly around and autoattack everything in sight. I agree, that sort of conflict is detrimental, but luckily I don't believe that's what's desired in this thread.
Quote from: YankeeSamurai on January 28, 2013, 09:11:55 AMQuote from: Smt on January 28, 2013, 09:04:34 AMIt seems like everyone is voting to get rid of passive RP in favor of more hostility and conflict, which isn't really what Outlands should be aboutI'm guessing you're thinking of hostility that downright disrupts RP, like Overwatch going door to door raiding houses and executing people, or antlion NPCs that fly around and autoattack everything in sight. I agree, that sort of conflict is detrimental, but luckily I don't believe that's what's desired in this thread.This is all I've seen recently, passive RP broken up by completely random OTA attacks or random antlions walking into the middle of Belles, and it seems like people are trying to push more of that, rather than less - I get that certain types of conflict provide passive RP but a lot of what I see on the server takes it all away
So trying to force people to fear RP doesn't work when its coming form the admins themselves instead of ICly coming from OTA.
I'm pretty sure Overwatch aren't supposed to raid unless they're attacked themselves. I always thought the main purpose of Overwatch was to instill a sense of caution and fear of the open by patrolling roads and stuff. Raids are fun as hell, I have to admit. When I was the Overwatch leader way back when Outlands first released, we raided way too much and broke up all sorts of roleplay. That shouldn't happen here, Overwatch should be online to maintain a presence and enhance the mood on the server, not to frustrate players or ruin their experiences.
I hope I'll not be killed when I say that OTA are going to be a bit more hostile and dangerous than they've been before. They didn't really affect the Outlands population before Clockwork except weekly patrols and a raid now and then - this is subject of a soon change. You can say OTA's aren't bandits but eh that depends on point of view.pls dont kill me i hope its not secret