If EVERYONE died, then what was the point of the whole 3+ hours we spend hiding from the Combine only to get all murdered then forced to forget about it?!
Quote from: [Kai Daniels] on January 23, 2013, 12:23:06 PMIf EVERYONE died, then what was the point of the whole 3+ hours we spend hiding from the Combine only to get all murdered then forced to forget about it?!It's the whole experience, why do you RP at all? Your RP doesn't carry over into real life, same effect with NLR. It's all for fun, if no one can tell the experience, who cares? You got to RP when it was happening, what do you do with the knowledge that it happened? "Yo man there was this fight in the bunker and shit..." That's nice for passiveRP, but if the OTA ICly kill all of you, then the tale shouldn't be told.
Quote from: The Real Tyler on January 23, 2013, 12:30:41 PMQuote from: [Kai Daniels] on January 23, 2013, 12:23:06 PMIf EVERYONE died, then what was the point of the whole 3+ hours we spend hiding from the Combine only to get all murdered then forced to forget about it?!It's the whole experience, why do you RP at all? Your RP doesn't carry over into real life, same effect with NLR. It's all for fun, if no one can tell the experience, who cares? You got to RP when it was happening, what do you do with the knowledge that it happened? "Yo man there was this fight in the bunker and shit..." That's nice for passiveRP, but if the OTA ICly kill all of you, then the tale shouldn't be told.It's just the fact that the whole event was pointless in DEVELOPING anything. I RP to develop my character, not so I can have a moment of fun just to have it erased then going back to passive RP that hardly develops your character compared to surviving an OTA attack would. I really don't care WHO survived even. It could have been a warning to strengthen defenses, or come up with plans for these situations. Also, I don't think anyone has fun when the IC 10 min RP is getting interrupted with 2 hours of OOC.Go into bunker to hide from CombineCombine come in and start flashingSomebody throws a grenade, it doesn't go off yetWAIT 30 MINUTES BECAUSE RP IS FROZENGrenade goes off, OTA is injured, they throw a grenade inWAIT 30 MINUTES BECAUSE RP IS FROZENetc...
I have to agree with what you've all said for the most part. I took part in this raid/sweep/whatever it turned into on my OTA. It was by far the sloppiest thing I have seen in terms of OTA roleplay, if you can even call it that. All together I probably got in 3 /mes in and a few radio messages. I had to stand outside the bunker for over a half an hour because of this poorly coordinated OTA event. And because of that and how it played out, I can understand the feelings that people who play on the outlands feel when a bunch of beeping assholes come in and cause frustration like that. All I can really say is I wish it didn't happen like that and in the few instances where I was involved with the grenade issue I tried my best to be fair to everyone. OTA operations just need to be more coordinated than 3 soldiers running towards the bunker with no objective. And the fact that there was no realistic objective is why you shouldn't have been kept alive. We're not supposed to do that.
Quote from: Mr. Pettit on January 23, 2013, 02:06:43 PMI have to agree with what you've all said for the most part. I took part in this raid/sweep/whatever it turned into on my OTA. It was by far the sloppiest thing I have seen in terms of OTA roleplay, if you can even call it that. All together I probably got in 3 /mes in and a few radio messages. I had to stand outside the bunker for over a half an hour because of this poorly coordinated OTA event. And because of that and how it played out, I can understand the feelings that people who play on the outlands feel when a bunch of beeping assholes come in and cause frustration like that. All I can really say is I wish it didn't happen like that and in the few instances where I was involved with the grenade issue I tried my best to be fair to everyone. OTA operations just need to be more coordinated than 3 soldiers running towards the bunker with no objective. And the fact that there was no realistic objective is why you shouldn't have been kept alive. We're not supposed to do that.Alright so I wasn't the only one to think that.Personally I agree with Ricky, OTA, Like the CCA should be there to enhance roleplay, not what they did.And the few times I've been involved with OTA operations(On both sides) the roleplay has mostly been horrible and far sub-par then what I would expect(With the few good ones being the ones that challenge and Molly ran.)OTA should be there, but not NEARLY in the force they attempted to be like.Often OTA say "You have numbers use them" We don't have any ammo or supplies to use to fight because you won't let us.When it gets to the point where we're at it, if the OTA continue the act like this there's no point in having Outlands because it'll just be city with a few more guns.