Author Topic: Half-Life Two Roleplay: We're back.  (Read 9290 times)

Offline Anzu

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Re: Half-Life Two Roleplay: We're back.
« Reply #15 on: January 08, 2013, 03:55:20 PM »
Its fixed now; can join and play.

Offline Teitoku Ippan

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Re: Half-Life Two Roleplay: We're back.
« Reply #16 on: January 08, 2013, 08:37:39 PM »
...and it still contains the same bugs as it did before, doesn't seem like CW updated at all.

Clockwork at the moment should be renamed Brokenwork.

Offline hogs

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Re: Half-Life Two Roleplay: We're back.
« Reply #17 on: January 08, 2013, 08:51:28 PM »
...and it still contains the same bugs as it did before, doesn't seem like CW updated at all.

Clockwork at the moment should be renamed Brokenwork.

it's called cockwork for a reason

Offline aeiou

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Re: Half-Life Two Roleplay: We're back.
« Reply #18 on: January 09, 2013, 05:00:50 AM »
There's a reason Grist didn't want CW out yet, this is why. Customers whining constantly sort of forced him to release it in an alpha/beta state, this is the result

Offline Teitoku Ippan

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Re: Half-Life Two Roleplay: We're back.
« Reply #19 on: January 09, 2013, 06:19:21 AM »
There's a reason Grist didn't want CW out yet, this is why. Customers whining constantly sort of forced him to release it in an alpha/beta state, this is the result

Aka kids whining constantly, he should've just constantly said no and continued working on it until it was in a playable state and was out of alpha/beta then release it.

Offline aeiou

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Re: Half-Life Two Roleplay: We're back.
« Reply #20 on: January 09, 2013, 06:29:22 AM »
There's a reason Grist didn't want CW out yet, this is why. Customers whining constantly sort of forced him to release it in an alpha/beta state, this is the result

Aka kids whining constantly, he should've just constantly said no and continued working on it until it was in a playable state and was out of alpha/beta then release it.

It's in a perfectly playable state

Offline Dallas

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Re: Half-Life Two Roleplay: We're back.
« Reply #21 on: January 09, 2013, 10:58:06 AM »
There may be bugs, I can deal with it. Roleplay is more based around our imagination, if you wanted a flawless experience then you would expect animated movements with /me's and other completely ridiculous things. If there are bugs we can deal with it. OA had it's own share of bugs for all it's years of service and little-to-no-one cared. Things will be fixed but right now CW is playable.

**Insert poorly made signature with fire, lens flares and obnoxious text**

Offline EmperorDisasster

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Re: Half-Life Two Roleplay: We're back.
« Reply #22 on: January 09, 2013, 04:43:33 PM »
The map in addon format won't work for me. Keeps saying I'm missing some sort of source material despite the fact I click download, save the file and leave the web page I downloaded it from open... :(
im bach

Offline Lone Wanderer <??"?

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Re: Half-Life Two Roleplay: We're back.
« Reply #23 on: January 10, 2013, 09:36:45 AM »
Did you extract/move the files to your addon folder?

Current Characters:
Abdul Sadek - Unregistered citizen, currently near City 18.
Monica Halleway - A seemingly crazy woman roaming the plaza.

Former HL2RP-Characters:
Jennifer Hanson - Former trader now involved with the Lambda Movement in City 17.
'091' - A former rogue medical unit now on the Combine Homeworld. Or is she?
Michael 'Y' Eloriga - A wanted criminal located in City 17, frequently spotted on rooftops.

Offline EmperorDisasster

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Re: Half-Life Two Roleplay: We're back.
« Reply #24 on: January 10, 2013, 11:27:00 AM »
No cause it won't even fully download. It keeps saying "C:\Users\****\Desktop\rp_city45_catalyst_x1f final addon.rar.part could not be saved, because the source file could not be read.". :/
im bach

Offline Khub

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Re: Half-Life Two Roleplay: We're back.
« Reply #25 on: January 10, 2013, 11:42:29 AM »
Mirror #2 with the map addon for you then.

Offline EmperorDisasster

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Re: Half-Life Two Roleplay: We're back.
« Reply #26 on: January 10, 2013, 11:51:49 AM »
Thank you, you s3xii beast.
im bach

Offline smt

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Re: Half-Life Two Roleplay: We're back.
« Reply #27 on: January 11, 2013, 02:01:49 PM »
http://steamcommunity.com/sharedfiles/filedetails/?id=108727894

I dont know why this isnt here, it's probably half the reason no one is playing, everyone needs this workshop file



 

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