The Outcasts (Outlands and City area):This is what the armband symbol looks like.
"Divine and conquer!"
"Viva Le Resistance!" About: This isn't a fight for the fittest of survival and will never be. This is a fight for the savior of humanity and resistance against the Combine forces. We work as fellow humans, not to engage within contact against your other fellow humans and it shouldn't be like that. We are to work as a team whether the consequences are from bad or great, we must attack the Combine at all costs even if death is present. It is our responsibility to wipe them off the planet once and for all.
We act like a police force of multiple areas of the District Six and District Two area. We are to keep things stable and smooth within these areas. We spray propaganda around the areas and spread the message to allow other people to know who we are and why we are here. We do not listen to the City Administrators, Loyalists, Civil Workers Union, Civil Protection (Combine Civil Authority), Combine, "Our Benefactors" and Universal Union (the faction of this) in anyother shape or form and we will never listen.
If you are in decent need of equipment, you can scavenge the area or get some support from our contacts via handheld radio, stationary radio. These contacts will smuggle goods into the area of your location and thus helping not only yourself but your teammates if passed on. For example, Jake Kingstone will smuggle goods into the City by contact. // Use authorization applications in order to get IC'ly items for yourself and teammates.
We do not wish to start fights with any other group nor do we want to fight any other citizen unless they want us to. Threatening the Outcasts will give off temporarily punishments and if continued, a bounty will be announced to the squad or group to fight that individual or group. This also applies if you do sexual abuse, attempted murder, stealing personal goods, applying hostile actions to a member or squad (open fire, melee, torture, etc) and etcetera etcetera.
You want to join? It appears we always have many slots to choose from. Our location (base or area) will be set up along with pre-war codes to help your way around. You will be put into a squad with a few other people whose going to join your aid along the fight. If you want to be a leader of the group, ask a leader of the Outcasts.
A nickname will also be present once you join along with a armband for both arms and a small tattoo on your wrist that will say the 'Omega' sign. Raincoats will also be passed out along with equipment and weakened armor (weaker than vests) for your personal need.
List of bounties by the Third Eye that you can track down:
http://www.catalyst-gaming.net/index.php?topic=11285.0
Optional requirements and frequency. What requirements you will need (ALL OPTIONAL):
A empty or loaded weapon.
Secondary melee weapon.
Food resources.
Ammunition resources.
Medical supplies.
Stationary radio or Handheld radio. The public Outcasts frequency is
176.1(not used that much, only on City) or the
Alliance public frequency 155.3(active frequency) which you can find at numerous occasions.
Ranking branch:
A list of ranks that can be acquired by doing special deeds within this group will be achieved to each player. Promotion and demotion will be applied to the players in-game actions.
Recruit [R]
Private First Class [PFC]
Corporal [CO]
Sergeant [S1]
Staff Sergeant [S2]
Gunnery Sergeant [SG3]
Master Sergeant [MG4]
First Sergeant [FS5]
Major Sergeant [MS6]
Warrant Officer Grade One [WOG1]
Warrant Officer Grade Two [WOG2]
Chief Warrant Officer Grade One [CWOG1]
Chief Warrant Officer Grade Two [CWOG2]
Second Lieutenant [SL1]
First Lieutenant [SL2]
Captain [C1]
Major [M1]
Lt. Colonel [L1 or M2]
Colonel [L2 or M3]
Group Co-Leader Grade One [GCL1]
Group Co-Leader Grade Two [GCL2]
Group Leader [GL3]
These are pickable Platoons. All four or higher squads each have two or more squads put together in each, consisting of more help in rather numerous situations. This also deals with great strength and cooperation. Don't leave your friends to die behind!
Platoons: Alpha and Lima: N/A
Bravo and Kilo N/A
Charlie and Sierra: N/A
Delta, Echo and Tango: Jake Kingstone -
Delta
Classes: Ask IN-GAME for information about each class!
The classes that you will join whenever you become a member of the Outcasts or exchange in classes is:
Engineer
Technician
Battle Medic
Nurse
Doctor
Free Rebel
Guard
Spy
Scientist
Supplier
Trainer
A means the player status is ALIVE
D means the player status is DEAD
U means the player status is UNKNOWN
Members of the Outcast team in Outlands location (rp_ineu_pass): Jake Kingstone -
Leader -
Engineer and
Technician - A
Wolfram F. Herman -
Group Co-Leader Grade Two -
Trainer - A
Aaron Brandon - Recruit - Unknown class - U
Jenni Mcconners - Recruit - Unknown class - U
Pablo Sanchez - Recruit - Unknown class - U
Mark Hanson - Recruit - Unknown class - A
Members of the Outcast team in City (rp_catalyst_city45): Dimitry Lenovski -
Leader -
Supplier and
Battle Medic - A
John Gatsby - Recruit - Unknown class - A
Jared Johnson - Recruit - Unknown class - A
Juliet Parker - Recruit - Unknown class - U
Allied factions: Civi-watch -
GREAT Clinic -
NEUTRAL The Crazies -
GREAT Opposition factions: Universal Union -
BAD Loyalists -
BAD Combine Civil Authority (Civil Protection, Metropolice, etc) -
BAD Civil Workers Union -
BAD Combine -
BAD Disbanded factions: Alliance -
DISBANDED Stronghold -
DISBANDED
Main Taskes: Task One:
Search around for any necessary needs such as weaponaries, ammunitions, humanitarian goods. You can keep these yourself, trade it for something or pass it on to another member of your squad or team.
Operations: There is currently no operations as of now.
Group Status: Average
TOP SECRET - OUTCASTS ONLY (Stamp isn't for decoration but to show that the citizens of fourty-five do not metagame these. All present Outcast and former-Outcast members will know the knowledge of this document (thread).) More will be updated soon. Keep watching this thread.