Finally, something I did by myself that looks nice ^.^Well its finally done. Thanks a ton to you guys for helping with the beta. I changed a few things noted below so enjoy ^.^ The outlands server should have it live shortly.
Changelog-Tweaked light_environment for a more realistic lighting experience
-Fixed lighting bug with rocks
-Fixed landslide escape path
-Fixed all known holes in displacements
-Added missing CG logo to pak files
-Flipped doors around in houses for easier access
-Added clip brushes to rope bridge guard rails
-Added areaportal to dig site for improved FPS while in the tunnels
-Lowered water by 64 units to help show the slow loss of water (similar to the riverbed found in the pass)
-Fixed the solid water by the combine outpost
-Added a clip brush to the wine cabinet in the villa
-Improved tree render optimization
-Improved water planes
-Removed non-functoning NPC nodes
-Cubemapped
Requirements-Half-Life 2: Episode 2
-Counter-Strike: Source
LinksWorkshop LinkMediafire LinkMediaCreditsTopHattWaffle -
TexturesKOMAOCK -
Skybox TextureUnknown Artist -
Foliage PackCatalyst-Gaming.net Community -
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