It's here! Technically... Ineu Valley is finally almost done. Last thing on my list is a couple tweaks, some HDR, some final renders, and whatever bugs you guys find. Come February 17th 2013 at 1800Z (6:00pm UK time) the mapchange event on outlands will occur and this map will be live until February 24th 2013 where it will be replaced by the final version of the Valley.
During the week it is live, feel free to RP as usual, however if you come across a bug such as a hole, floting props, or any other bug, please report it
HERE so I can ensure its fixed by then end of the beta period.
So without further adoo, here's the download link. Just place the files in your maps folder and enjoy!
>>DOWNLOAD NOW<<PS
I released it early so everyone could get a chance to download the map and try it out before the event. I also really didn't feel like waking up Saturday after working the graveyard shift the night before.
FEATURES- Extensive use of vertical space
- Long deep river canyon for traveling on foot discretely
- Highways
- Road Bridges
- Rope Bridge
- Paths from main land to river valley
- Lake
- Log Cabin with upstairs
- Two Towns
- Inn w/ 8 rooms, dining room, lounge w/ sleeping fireplace, and basement
- Store with upstairs apartment
- Ruined Church
- Factory Warehouse
- Direlect Police Department w/ holding cells
- Gas Station w/ Garage
- Junkyard w/ Trailer Home
- Underground Cellar/Dig Site
- 2 multi-level accessable mountains
- Villa w/ Graveyard (Castle)
- Nuclear Shelter Bunker w/ Trenches
- Mines w/ multiple tunnels and open rooms
- Combine Outpost w/ holding cell, 2 helipads, 1 teleporter (out and back in)
- Observation Towers)
- Sleeping Campfires (use E to activate them)
- Custom Signs
- Easter Eggs: (5 Gnomes, CG Logo, Credit Signatures, Super Secret Talking Thing)
- Spawn Room
- Large Feeling 3D Skybox
- Weather Control Room
- AI Nodes