To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
One issue that no one can fix though, is the quality of citizen RP. You can't fix something that revolves around the players themselves. What I'm saying is, if citizens don't want to RP a certain way, they won't do it.
>No matter what happens, no matter how old I get.>I'll never forget...>Fats Mcgee. And his Retard Three.
Quote from: Charles Manson on November 14, 2012, 03:09:58 AMQuote from: YankeeSamurai on November 14, 2012, 02:46:02 AMTo the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember thatI'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.Can't compete with someone you take orders from.QuoteLol what are you even talking aboutOh shit, lol I only saw compete...didn't read the rest, my apologies.
Quote from: YankeeSamurai on November 14, 2012, 02:46:02 AMTo the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember thatI'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.Can't compete with someone you take orders from.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember thatI'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
Lol what are you even talking about
Quote from: YankeeSamurai on November 14, 2012, 02:46:02 AMTo the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember thatI have a problem with what you're saying here. Not in the sense that I don't agree that have a CWU clone won't fix anything because that's not what I mean at all. I mean that how you say 90% (roughtly speaking) are claimed by the CCA. The CCA isn't exactly a super secret gang that you pledge your life to and cannot leave. If you look on the roster, while some weren't exactly active, CCA members did make up a sizable chunk of CWU. So saying that CWU 'competes' with CCA isn't very accurate because I can (and do) have both. So they aren't exactly competing for anything, applying for an alt isn't that hard.
I think that you need to actually let the factions be tried out and see what happens before saying that there's going to be a major problem.
Regarding Yankee's statement about the Citizen faction. I know plenty of roleplayers within the Citizen faction that aren't waiting to join a faction, and aren't 'shitty' roleplayers. I have two right now, who currently aren't affiliated with anyone, really. I feel they're well developed, interesting, and fun characters to play. Could there be stuff done to make my experiences with them better? Yes. But saying that it's currently more of a holding tank is way off from what it really is.
The citizens are what make up the majority of the Half-Life 2 Universe, and as such, it should be the major faction, with the CCA and Resistance tailing together as a close second. I've had many plain, simple citizens throughout my time here.
I also don't agree with the statement about how to make the faction better. New players automatically fall into the Citizen faction, minges automatically fall into that faction, and so do generally inexperienced roleplayers who haven't been educated properly. When I came to CG, I was pretty bad at roleplay, to put it mildly. I developed my skills in that faction, not through the CCA, not through the CWU. My first unit died in about two weeks, nothing that really impacted my development at all. Guidance from admins and roleplayers helped me to become better, and seeing as there's one less person jumping around and doing things like "/me runs up to catwalk, shouts to CP's, then get's shot" (Yes, I did that......)