Basic English and grammar:Noun - A word that names a person, place, or thing. Ex: cow, John, White House, eraser (That is a duckling.)Verb - A word that tells an action of a noun. Ex: walk, hide, jump (The duckling walked across the road.)Adverb - A word that describes how something is done (a verb). Usually accompanied by the suffix "ly". Ex: shyly, merrily, happily (The duckling walked merrily across the road.)Adjective - A word that describes a noun. Ex: brown, tall, small (The small, brown duckling walked merrily across the road.)Preposition - A word that describes where a noun is. Ex: on, in, around (The small, brown duckling walked merrily across the road behind its mother.)Subject - The noun in the sentence that is performing the action. Ex: The book is sitting on the shelf.Predicate - The action the subject is doing. Ex: The book is sitting on the shelf.Object - A noun in the sentence that has an action being performed on or to it. Objects usually follow prepositions, and make up a prepositional phrase. Ex: The book is sitting on the shelf.Passive Voice - When the object and subject switch places in a sentence. Ex: The shelf is being sat on by the book.Active Voice - The standard form of sentences with an object and subject. Ex: The book is sitting on the shelf.
/me opens the door
***Kenny Kilik opens the door.
Feeling or Emotion:***Kenny feels sick to his stomach.Personal Opinion:***Kenny thinks this is fucking retarded.Additional detail to another object:*** Kenny touches the object, noting that it is cold to the touch.Even describe something happening,*** Kenny listens in as the loudspeakers spit to life.
Hostile Characters can be Pushy, Demanding, Derogatory."Hey Skinny, keep moving. You're holding up the whole damn line!"Nice Characters can be Nice, Endearing, Courteous."Oh, sorry about that. Would you like to go ahead of me?"Passive Characters can be Shy and Quiet."/me sits in the corner and watches everyone in the bar."Every character should be a combination of character traits, and as a result, should have multiple angles to be approached.
*** Carl Sigman turns and kicks the gun out of the robber's hands.Should not be Happening, and its a powergame, too.*** Carl Sigman shakely pulls his wallet out of his pockets, constantly looking down the barrel of the gun.Is much more likely.*** Batman turns and kicks the gun out of the robber's hands.Despite the unlikely circumstances (Seriously, who would rob the Goddamn Batman?), this may be considered legitimate. The reason? Batman is not the average person: he possesses superior fighting skills, and would be able to pull off such a move; average joe Cal Sigman would not be able to, and would probably be eating a Lead Sandwich.
*** Douglass Amigo falls to the ground, dead from a gunshot to the heart.Improper Responses:"/me ignores it" - Your fucking friend was just shot dead. There's no way you'd ignore it without any sort of response.Barely Passing Responses:"/me feels sad." - It displays emotion, but does so so amateurishly that it seems very Basic-Level."/me laughs at his death" - Unless your friend is some sort of crazy, sadistic psychopath, or unless they've just had neurosurgery, this is a very unlikely response. I mean.... holy crap....Proper Advanced-Level Responses:"/me lets out a tear from his/her eye, but continues to fire back." It displays a strong and indirect emotional response, but also shows action as well."/me sees his death, crying out and scrambling over to their body." While the action may or may not have been the smartest thing to do, the emotion and strong action is there. This also can lead to further displays of somber emotions as the body is reached."/me sees his death, crouching behind cover and covers his/her face with her hands, wiping the sweat and tears away." Perhaps nearing the Expert level with this one, this displays multiple actions and several intertwined emotions: sadness, stress, vulnerability.
-Interactions-Reactions-Speaking
Good Characters: pick up the box and take it with them, maybe using it to carry things.Neutral Characters: leave the box where it is and walk past it.Bad Characters: Destroy the box for the fun of it.
***Carl Sigman ran around the room.***The vase fell off the bookshelf.***Carl regained consciousness.
Simple /me:*** Carl Sigman ran around the room.Compound /Me:*** Carl Sigman ran around the room, soon crashing into a bookshelf.Simple:*** Carl bought a Gun from the DETS.Compound:*** Carl tossed his Mesi on the table, picked up his prize, and walked away.Simple:*** Carl loves Dogs.Compound:*** An avid dog lover, Carl gave strips of bacon to the neighborhood dogs; he was soon overrun by a mob of sniffing noses and wagging tails.
Run: Sprint, JoggedJumped: Lunged, LeapedSaid: Chatted, ToldLooked: Glanced, Glared, WatchedSat: RelaxedScratched: Itched, "Cured his Itch"Fart: Good as it is! Flatuated?
Examples:*** Carl Sigman dusts himself off.*** Carl wipes the blood leaking from his nose.*** Carl puts the gun in his holster, tapping it at his side to make sure it's secure.*** Sigman stares up at the clouds, dragging his hands against his face and breathing in deep.
Directly Describe it:*** Charles feels sad.Indirectly Describe it:*** Charles covers his eyes to hide his tears.The latter is much more preferred, as it is more imaginable and conveys stronger feelings than just a vague description of feeling.
*** Charles feels sad.This is a short, simple, and thus Basic Emotional /me.*** Charles wipes his tears away, gazing in disbelief at his mother's gravestone.This is an Advanced /me. It is a compound /me, and has a stronger vocabulary.*** Charles grimaces at the engraved rock at the foot of his mother's casket, shuddering out a tear from his eye. He hardly knew her, and would never get the chance to.This is an Expert /me. For a further explanation, check out the Expert Lesson Thread.
*** Bob doesn't trust that man.This is another Basic level /me, that lacks description. Why doesn't Bob trust the man? Who is he? What does Bob have against him?*** Bob is distrusting of that scoundrel.Keep in mind that as a /me, this is showing your character's opinion/perception, not necessarily yours. Bob sees the man as a scoundrel, and doesn't trust him.*** Bob distrusts the hooded, gun-toting scoundrel.This /me explains Bob's reasons for distrusting the man and considering him a "scoundrel". He is apparently hooded, and carries a gun around.
Those who Can't.These people are primarily composed of new citizens and civilians. They are people who would probably fail in attempting a complex move.Include: Civilians, New Characters, PetsSet RP Level: BasicThose who MightThese people are the partially experienced citizens, veterans, and trained persons. They have a chance of successfully pulling off a complex move, depending on the move, the circumstances, and the skill of the opposing character.Include: Anyone with conditioning, experience, or training. CEs, Bandits, Imperials, and similar characters would be part of this group.Set RP Level: Advanced.Those who Can.These guys are the Batmans of the skill-tree. They can do next-to anything if they specialize in it. They are composed of the elite few who are deathly experienced, and are mature enough to lose a few times for fairness sake.Include: The Recognized and Elite few RPers and authorized characters.Set RP Level: Expert.
-Has your character seen combat before?-Is your character an expert in some sort of field?-Could they perform a complex operation under duress.-Are they Strong, Smart, and Quick-Witted enough to get out of an at-gunpoint situation?-Have they received some sort of specialized training in the past?
*** Sig Carlman is being held-up at gunpoint by a lone bandit. An option arrives in his head to attempt to disarm the bandit.Carl is Average, and probably has a 50-50 chance of either succeeding or a bullet to the face. A major tipping point would be the characteristics of the bandit: if he is big and tough, there's little chance that Sig would be able to disarm the man; if the other man was weaker, than Sig's chances would definitely improve; if the other man is shaking and worried, then Sig has the upper hand in disarming the man.On a side note,If he were being held up by an Entanglement, trained and expert killers, then he would have a substantially lower chance.-----*** Sig Carlman is attempting to open a doorway, but the electronic bulk-head is fried. He attempts to fix the door.Sig has 0 electronics experience, and it is never, "Connect the two severed wires" situation: an experienced person needs to do it. Sig would not be able to fix the box.-----*** Sig has been shot by a sniper, and has been downed in the sands. He thinks about ignoring the pain and getting up.I highly doubt that you, the reader, have been shot before; for those of you who have, you know that it isn't a Hollywood, "IGNORE THE PAIN, BACK ON YOUR FEET RUNNING" situation. Sig would be alive, but down for the count, caught by the pain, surprise, fear, and confusion of what happens next (remember that Sig has only had SOME combat experience, probably not enough to regard a gunshot wound as a papercut).Side Note:Body Armor would stop the bullet from a low-caliber round, but the kick is still present. It's like getting hit by an SUV. Sig would still be down, but not on the verge of dying.
-If you see a group of people, go see 'em and possibly join in the conversation. -Go into the bar, start up a conversation, maybe get something to drink and see what happens. -Take time off and start tinkering with something IC, see some reactions. -Chat up the local traders or CE officers.-See if some locals can answer some random questions your character might have.