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rp_ineu_pass_v1c PROGRESS
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Topic: rp_ineu_pass_v1c PROGRESS (Read 3828 times)
Statua
INEU CREATOR
Gold Member
Posts: 4,242
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rp_ineu_pass_v1c PROGRESS
«
on:
June 12, 2012, 12:15:13 AM »
My current progress on the update for those who might be interested. Otherwise, its just for me.
-To-Do-
Fixes:
C
Floating shit
Bunker door inner face
Cracks
Cave Box
3D sky mountains
Treecards
Modifications:
Fix Switchbacks
Ladders using info_ladder
Lake water fog
Midlevel trails flattening
River water texture
Moving spawn
Town sign name
3D sky ground
Cover supply room emergency exit
Buildcubemaps
Nuke Bunker
Change Stronghold to chillaxin type place
REF
Add rooms and antlion stuff to tunnel
Additions:
Enter houses in town
Enter rooms in inn
RP control room
(buttons for day/night, weather manual control, weather automated, sounds, environmental effects)
Tunnel connecting Charlie and Bravo valley
Jury shit (Captive room, Shooting range, Medbay, supply room mods)
Mines
Vort caves
Vehicle access to gulf peak
Undergound Cellar
Cave System
Rebelish/Ruined shacks
Rebuild Combine Bunker
Easter Eggs
Player Requested/IC Features:
Dock for Hotel Ravine camp
Lakeside Cottage
«
Last Edit: June 14, 2012, 01:49:21 PM by Statua
»
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Markla
Posts: 12
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Re: rp_ineu_pass_v1c PROGRESS
«
Reply #1 on:
June 12, 2012, 12:59:33 AM »
I haven't played on Outlands, but this seems great! I'll be sure to come out and take a look when it's ready!
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Statua
INEU CREATOR
Gold Member
Posts: 4,242
Awards
Re: rp_ineu_pass_v1c PROGRESS
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Reply #2 on:
June 13, 2012, 12:27:07 AM »
Almost done.
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Statua
INEU CREATOR
Gold Member
Posts: 4,242
Awards
Re: rp_ineu_pass_v1c PROGRESS
«
Reply #3 on:
June 14, 2012, 01:48:34 PM »
One final task to be done and the map will be ready to rock and roll.
-EDIT-
Screw the shacks. It will cause the same problems the little forts did. Make your own houses. The map's done and ready for a beta test, then a final compile and release.
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Last Edit: June 14, 2012, 01:50:06 PM by Statua
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»
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»
Outside City 45
»
rp_ineu_pass_v1c PROGRESS
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