Author Topic: Ineu Valley 2  (Read 15623 times)

Offline Statua

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Re: Ineu Valley 2
« Reply #15 on: December 18, 2013, 06:46:47 PM »
Was checking out other forms of lighting. I think this one's pretty cool. A new feel to the Ineu series is good.

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Ill probably tone down the HDR a bit of course.


Offline Teitoku Ippan

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Re: Ineu Valley 2
« Reply #16 on: December 18, 2013, 06:50:08 PM »
might want to change skybox to reflect the lighting change lol otherwise looks nice

Offline Statua

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Re: Ineu Valley 2
« Reply #17 on: December 18, 2013, 07:30:50 PM »
might want to change skybox to reflect the lighting change lol otherwise looks nice
Thats the skybox that goes with that lighting style <.< Its from outlands10a

Post Auto-Merged: December 19, 2013, 06:36:54 PM
I got it tuned just right :D

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« Last Edit: December 19, 2013, 06:36:54 PM by Statua [OCRP2 Reborn] »


Offline Statua

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Re: Ineu Valley 2
« Reply #18 on: December 21, 2013, 05:22:55 PM »
Added shit. Also, if you guys wanna help me, here's a link to this version. Please report shit you find and if you really wanna help, hunt for floating props and holes in the displacements.

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>>Click to download rp_ineu_valley2_alpha<<


Offline Nicknero

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Re: Ineu Valley 2
« Reply #19 on: December 21, 2013, 06:19:56 PM »
Sweet. I'll post my list of issues I find right here:

Spoiler for Hiden:
Prop sticking out on the back (I clipped half in the wall so you know which prop it is. Same room as the generators above)
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Missing textures on the construction poles.
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This might be raised a little bit to match height. (Smooth transition instead of a sudden step up?)
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Weird placement at the tunnel entrance (Further back on the top forest area of the above picture)
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This tunnel:
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Another weird placement at another tunnel entrance
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This tunnel:
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Missing waterfall textures
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Small tear in placements
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Open doors clip through these poles
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Uhm... Are these pipes supposed to be props that used to be above near the ceiling? (They also get stuck between the pile of tires and the door if the door opens.
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Weird white water texture? (The edges of the water seem to be normal though. Which makes it so weird)
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Map leak
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More white water
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Strange huge hole in the walls (Right side of Silo control room)
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Small tears in the map inside some tunnel
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Small leak in big tunnel (Both sides of the road)
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Tree clipping inside a building
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Missplaced prop
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Strange placement (At the sharp U turn inside the creepy spider/antlion tunnel)
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« Last Edit: December 21, 2013, 06:30:03 PM by Nicknero1405 »
Check out my Youtube channel with all kinds of cool videos including LP's which I'm currently working at. Don't forget to give feedback as well. ;)


 

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