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Mapping / Re: Mapper Introductions
« on: May 29, 2011, 09:06:56 PM »
I have worked with level designing since 2002 for the GoldSource engine for different Half-Life modifications, including Counter-Strike (1.5 and 1.6). In 2005 I started working with the Source engine both in level designing and programming.
I have released two maps overall, but they got deleted in the database of the website where I posted them, due to new database (gamebanana).
I am currently looking into new techniques of design styles and also looking into release a new series of level designs where I use different techniques — you have to wait for that
I am into random designs, but whenever I design a map that is intended to be released to public I always draw this up — first on paper, then Photoshop. It's important for me, that I have something to follow while designing, same as graphics.
I have also worked on several custom compilers (BSP, VIS, CSG and RAD) from existing projects (such as ZHLT and MHLT) so I do programming too. Currently I am looking into working with Nem's HLLib to create useful tools for my work.
If you have any questions about above, feel free to ask. I will try to answer you as good as I can.
I have released two maps overall, but they got deleted in the database of the website where I posted them, due to new database (gamebanana).
I am currently looking into new techniques of design styles and also looking into release a new series of level designs where I use different techniques — you have to wait for that
I am into random designs, but whenever I design a map that is intended to be released to public I always draw this up — first on paper, then Photoshop. It's important for me, that I have something to follow while designing, same as graphics.
I have also worked on several custom compilers (BSP, VIS, CSG and RAD) from existing projects (such as ZHLT and MHLT) so I do programming too. Currently I am looking into working with Nem's HLLib to create useful tools for my work.
If you have any questions about above, feel free to ask. I will try to answer you as good as I can.