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Messages - JoshB

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91
IC Chat / Re: John Joost's Log
« on: June 01, 2011, 06:53:52 PM »
//Oh my god who is it?

92
IC Chat / Angelica's Diary
« on: May 30, 2011, 08:54:43 PM »
*A crumpled old book.
Hey Diary,
I am Angelica. . .erm, I don't know. I can never remember my new name.
I should've listened to the others.
When the combine came, the others assigned me a new name. I accepted it and got shipped off to City 45 District 1. I sat there while the others made plans of living without the combine. I didn't listen to them. I stayed in my little bubble of ignorance. My only link to them was a modified request device that we sent radio messages on. This is the way I witnessed the demise of two siblings and a friend.
Larry died.
Summer died.
Sarah died.
The resistance died, or so it seemed. All they had left was Joshua Bradley, or 597. He contacted me. He must have sent a message under Sarah's name requesting a roommate or something, I don't know. All I know is that I'm here now.
I went to Sector Six. My instructions were to peer around every corner and make sure it was clear, then hide in a trashcan until a train comes, and hop on it. I did so. I also had a secondary objective of obtaining a radio. Someone sold me one for five tokens. Now I can get onto the blackmarket frequency that Summer Miles obtained.
Once I got to Sector Six, I was told to go to the bar. I used the spare key I was given to enter. I [I don't want everyone to know OOCly and have metagame] as I had been told, and the door opened. I walked in. I took out my key to the control box and shut off the door, preventing anyone from entering. Then I reopened it and got in a corner where I am writing this.

--Later I tried the frequency and there was no one on it.

93
Half-Life 2 Roleplay / Re: More Action
« on: May 30, 2011, 05:41:42 PM »
I see what you mean. The problem is with the combine, a lot of passive RP opportunity is taken away. The only way to do a lot of those is to go to Sector Six, where it is dangerous, and you are labeled a lolwebul. 

94
Half-Life 2 Roleplay / Re: Change the S2M rules!
« on: May 30, 2011, 04:24:33 PM »
I agree with Yankee. Perhaps the rolls could be bonused. Such as CCAs get +10 on rolls.

95
Half-Life 2 Roleplay / Re: Who turned dynamite off?
« on: May 30, 2011, 12:09:59 PM »
This was for an event that I was going to do with my resistance. I guess I will do it without dynamite.

96
Half-Life 2 Roleplay / Re: Change the S2M rules!
« on: May 30, 2011, 12:08:22 PM »
I think we all agree that S2M should be 100% miss. But what about when you want to start hitting? This is where I think rolls have to be involved, but are there other solutions you would suggest?

97
Half-Life 2 Roleplay / Change the S2M rules!
« on: May 29, 2011, 09:34:09 PM »
So in a dispute about Summer Miles's PK, I learned something. The rules for S2M are:

I think that many of us would like S2M to be 100% miss. I was actually drafting a document that demonstrates how to use rolls and add bonuses to them based on weapon and training myself. Please give your opinion on this.
I think Burning Bullet, Statua, YankeeSamurai and I've Covered Wars you Know all think S2M should be 100% miss.

98
I have seen multiple 7+ feet tall CCAs.

99
I have a question. How do CCAs who have not been augmented yet suddenly morph into 7'8 giants in two weeks?

100
IC Chat / Re: Fudo 'Theory' Kaku's Logs.
« on: May 25, 2011, 01:00:53 AM »
//And then your character ended up dead. Shoulda gone with the good guys  ;D

101
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:57:24 PM »
It has been solved there is no need to continue the arguing...

I couldn't witness the situation for myself and all of the stories are contradicting. I can't give a proper verdict when I'm getting 20 different stories.

1. Easily solvable, just void it and redo it, while watching it yourself.
2. We all agree on what happened. The thing you and Toy seem to not be responding about is the rules around S2M.

You had been killed in a PK zone.

As the admins have said, I believe, it was not an bad S2M kill.

102
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:54:26 PM »
No, I'm just done with this argument and your inability to let it go or understand the terms you're using.

The fight was fair, and Rofl has made his decision. I'll be continuing RP as it was going. Hyperion out.
Rofl has not been presented with the correct information. You seemed not happy about risking your character's life. Imagine if your char was PKed unfairly. Would you keep arguing for him?

103
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:46:02 PM »
And we have a confession.

104
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:39:48 PM »
It wasn't failRP. You only think it is because you lost.
The admins have said it was not good S2M. The reasons Rofl has given:

I couldn't witness the situation for myself and all of the stories are contradicting. I can't give a proper verdict when I'm getting 20 different stories.

1. Easily solvable, just void it and redo it, while watching it yourself.
2. We all agree on what happened. The thing you and Toy seem to not be responding about is the rules around S2M.

You had been killed in a PK zone.

As the admins have said, I believe, it was a bad S2M kill.

Where guns are concerned rp = basicaly void

Thank you for that tidbit showing your attitude towards working out situations for your players, Toy.

105
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:27:07 PM »
FailRP killed in a PK zone.

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