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Messages - garry :D

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466
Out of my own personal interest, I have one question before this is accepted.

If you were discovered by the Combine to have this condition would they be able to treat it or would it be more along the lines of an imperfection that can't be cured (that is, something you could be amputated for)?

467
Accepted Authorizations / Re: 'Beans''s Authorization Application
« on: July 11, 2012, 02:34:31 AM »
I think by this stage you can be trusted to handle a bayonet fixed to your shotgun.

Accepted.

468
Accepted Authorizations / Re: Arren Kain's Authorization Application
« on: July 11, 2012, 02:27:59 AM »
Sorry for the delay in my response.

I'll support this for:
-Ability to repair and keep a 9mm beretta in working condition
-The ability to make small Tang-Knives
-The knowledge to know how to sneak around people
-Survival skills (Where to get food, how to make fires etc.)
-Construction knowledge/Repairing skills

469
Half-Life 2 Roleplay / Re: RP_City45_Catalyst_x1e_r
« on: July 11, 2012, 02:01:41 AM »
Yeah, I know of a few door blockage issues such as the garage door floating a bit into the HCMR corner as well as the upper doors colliding through the walls. It's not critical, but it is on my list of things to try and fix.

470
Half-Life 2 Roleplay / Re: RP_City45_Catalyst_x1e_r
« on: July 09, 2012, 06:18:06 PM »
If I ever feel compelled to make a second version, I'm going to expand the street next to the Diordna with some citizen specific stuff.

471
News and Announcements / Re: [06/29/2012] HL2RP Update
« on: July 08, 2012, 09:29:55 PM »
Delete old version of x1f and x1e and it will work fine. You need to use the addon format for the map to work.

472
Half-Life 2 Roleplay / Re: RP_City45_Catalyst_x1e_r
« on: July 08, 2012, 08:59:53 PM »
OP updated with the map link: http://www.mediafire.com/?cn7jrpj7fsbx5z0

Extract to addons!

473
Half-Life 2 Roleplay / Re: RP_City45_Catalyst_x1e_r
« on: July 08, 2012, 08:24:13 PM »
UPDATE: Kronic and myself just tested it on the dev server and he isn't reporting any animation issues with any of the models. Just waiting on some plugins to be installed and then map data can be carried over to the city server.

474
Half-Life 2 Roleplay / Re: RP_City45_Catalyst_x1e_r
« on: July 08, 2012, 07:42:46 PM »
After doing rigorous beta testing and using the process of elimination with a number of testers, I have managed to determine that the models that were being packaged (or pakratted) with the map were causing conflicts and animation issues with several users. As such, the map has been packaged without ANY models and only includes the custom textures (credits and posters).

Some of my beta testers include Raged and Orange who had issues prior to the map being released and I wrongly assumed it was a client side issue, so I removed the models from the map editor. This didn't work, so I pakratted the map again and it suddenly worked for them on both singleplayer and the dev server without any issues.

Then I had Sectus test the map and he still had animation issues with only the male citizen models. After releasing about 5 different version of the map, he still had issues. This was when I removed the models from the map and gave him the map as an addon format:

Quote
4:43 PM - OzJackal - no internet 10 mins: yeah, thats fixable
4:43 PM - OzJackal - no internet 10 mins: are anims messed up
4:43 PM - Sectus: HOLY FUCK
4:43 PM - OzJackal - no internet 10 mins: ARE ANIMS
4:43 PM - OzJackal - no internet 10 mins: FIXED
4:43 PM - OzJackal - no internet 10 mins: UP
4:43 PM - Sectus: IT WORKS
4:43 PM - Sectus: O_O
4:43 PM - OzJackal - no internet 10 mins: for FUCKS SAKES YES
4:43 PM - Sectus: THEY'RE FIXED!
4:43 PM - OzJackal - no internet 10 mins: MY DICK IS HARD LIKE A TREE

To Kronic:
Quote
4:44 PM - OzJackal - no internet 10 mins: whos the best
4:44 PM - OzJackal - no internet 10 mins: im the best
4:44 PM - OzJackal - no internet 10 mins: <link> - there's your final version of the map, upload and map data will carry over from what i did last night - faction spawns, doors are done but still needs 3d text

Hopefully this should clear up any concerns or worries about the map being responsible for animation issues.

475
Half-Life 2 Roleplay / Re: RP_City45_Catalyst_x1e_r
« on: July 07, 2012, 06:36:52 AM »
I fixed the balcony access doors since that version was released. Everything in the current map is in perfect condition aside from the acid pit in which I forgot to add a filter_class to so it removes player deathcams, causing a client lockup.

476
City Administrator / Re: <:: Civil Administration Roster ::>
« on: July 06, 2012, 08:38:52 PM »
Acting Consul Michael Cassera removed - Doctor Lauren Neil has returned from her week-long conference in City Seventeen and will resume duties as Consul.
Doctor Leon Faucet removed - was killed in his home city of City Eleven.
Doctor Corbin Mitchell removed - amputated on the grounds of high treason.
Doctor Grigory Stulenkov removed - inactivity.
Doctor Adolph Kiefer removed - inactivity.
Doctor Grant Peters removed - inactivity.
Doctor Hyoudo Takanashi removed - inactivity.
Doctor Adrian Holmes removed - inactivity.
Doctor William Snyder removed - inactivity.
Doctor Micheal Johansan removed - inactivity.

On an added note, both the Ministry of Labor and Ministry of Ethics are dissolved because nothing has really been done with them since they were first created.

477
From what I've gathered, Kronic and the administration team will allow this application to be accepted on the following conditions:

  • The bulk of weapons and equipment will be available only for the event mentioned and will be distributed by administrators under guidance from the applicant; administrators will reserve the right to refuse access to equipment and weaponry if there are any concerns.
  • The MP7 and pistol will be authorized for use in the City by the character Sinclair 'Reaver' Williams.
  • An observation period will occur to ensure that the context surrounding the upcoming event and the players involved adhere to the rules and the restrictions of these conditions as well as the server rules.
  • Expanded bag space will be provided for the upcoming event.
  • In the event of any of the involved characters incurring a permanent kill, there will not be an opportunity for the weapons or equipment to be refunded to new characters created after the 2nd of July, 2012.

478
Mapping / Re: Refuge
« on: July 02, 2012, 07:13:44 PM »
I don't really intend to replace Statua's maps so maybe it's a possibility for another server or for events.

479
This app is well written and I can hardly see anything wrong with it.

+support

480
Mapping / Re: Refuge
« on: July 01, 2012, 06:24:43 PM »
It's just a concept and a bit of brushwork at the moment but I think it could be worked to run for Catalyst.

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