After doing rigorous beta testing and using the process of elimination with a number of testers, I have managed to determine that the models that were being packaged (or pakratted) with the map were causing conflicts and animation issues with several users. As such, the map has been packaged without ANY models and only includes the custom textures (credits and posters).
Some of my beta testers include Raged and Orange who had issues prior to the map being released and I wrongly assumed it was a client side issue, so I removed the models from the map editor. This didn't work, so I pakratted the map again and it suddenly worked for them on both singleplayer and the dev server without any issues.
Then I had Sectus test the map and he still had animation issues with
only the male citizen models. After releasing about 5 different version of the map, he still had issues. This was when I removed the models from the map and gave him the map as an addon format:
4:43 PM - OzJackal - no internet 10 mins: yeah, thats fixable
4:43 PM - OzJackal - no internet 10 mins: are anims messed up
4:43 PM - Sectus: HOLY FUCK
4:43 PM - OzJackal - no internet 10 mins: ARE ANIMS
4:43 PM - OzJackal - no internet 10 mins: FIXED
4:43 PM - OzJackal - no internet 10 mins: UP
4:43 PM - Sectus: IT WORKS
4:43 PM - Sectus: O_O
4:43 PM - OzJackal - no internet 10 mins: for FUCKS SAKES YES
4:43 PM - Sectus: THEY'RE FIXED!
4:43 PM - OzJackal - no internet 10 mins: MY DICK IS HARD LIKE A TREE
To Kronic:
4:44 PM - OzJackal - no internet 10 mins: whos the best
4:44 PM - OzJackal - no internet 10 mins: im the best
4:44 PM - OzJackal - no internet 10 mins: <link> - there's your final version of the map, upload and map data will carry over from what i did last night - faction spawns, doors are done but still needs 3d text
Hopefully this should clear up any concerns or worries about the map being responsible for animation issues.