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Messages - ???????£??Rose Nocturna???

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196
News and Announcements / Re: [11/13/2011] MC2 Update
« on: November 14, 2011, 02:24:17 PM »
You forgot to take everything that is under tetlol and set it to Krystalneka... tetlol is not my account, Krystalneka is....  I joined it today and got mad D:

197
Social Discussion / Re: Hi
« on: October 27, 2011, 12:00:08 PM »
It isnt just the ISP, Capcom reported it,  twas a re4 mod that apparently conflicts with their terms service agreement...  Even though its a single player game.

198
Social Discussion / Re: Hi
« on: October 27, 2011, 11:38:19 AM »
LOL, cant, under fed investigation.  I think that they only know about it cause I had to dl the no disk mod via torrent, making it look like a pirated game.

199
Social Discussion / Re: Hi
« on: October 27, 2011, 11:18:39 AM »
My ISP thought one of my games was pirated cause I used a no-cd mod,  So, its off untill they realize they goofed.

200
Social Discussion / Hi
« on: October 27, 2011, 10:54:02 AM »
Hey, it's Krystal.  Won't be on for a long time.  Got in trouble with the ISP.  No net for at LEAST a month.  Don't expect me to reply to this thread often, as I have no way too.  Did this via an old phone with whatever minutes I had left.  Happy gaming.

201
Creations / Re: Metrocop Comic Con Cosplay [W.I.P.]
« on: October 19, 2011, 08:36:18 PM »

202
Well, an idea for intimidate help, you can make a system that sends the "help" as a text to phones of admins who volunteer them, and then when they reply, the person who sent it gets a message back on the forums.   A sorta of live support that doesn't give out numbers, just uses them.  Comments?  I like it and would volunteer for it.

203
Mapping / Re: Pre-Alpha Arabic Hl2 RP
« on: October 02, 2011, 05:01:36 PM »
Need one that looks like New York.

204
General Discussion / Re: Any artists up in here?
« on: September 20, 2011, 09:59:48 PM »
I dabble in the arts.

205
News and Announcements / Re: [9/14/11] Orange Cosmos RP Update
« on: September 15, 2011, 08:47:43 AM »
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....
Don't think that's possible unless someone goes and completely redoes the entire car as the seating script for the driver is in the car itself which is from the sickness pack.

OR take the car scripts for BOTH cars from PERP, and make them work in OCRP.  PERP fixed the seating vectors.

The car scripts for the mini, atv, shelby and those are a bit different handled than the once that are from sickness.

Il look into it and i might have an idea why its derping on us.

Please do,  I am kinda tired of looking like the shifter in the Shelby is stuck up my ass, and then have me turned sideways halfway through  the car.

206
News and Announcements / Re: [9/14/11] Orange Cosmos RP Update
« on: September 15, 2011, 08:40:34 AM »
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....
Don't think that's possible unless someone goes and completely redoes the entire car as the seating script for the driver is in the car itself which is from the sickness pack.

OR take the car scripts for BOTH cars from PERP, and make them work in OCRP.  PERP fixed the seating vectors.

207
News and Announcements / Re: [9/14/11] Orange Cosmos RP Update
« on: September 14, 2011, 08:04:44 PM »
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....

208
Suggestions / Re: DOD:S Realism server?
« on: September 14, 2011, 09:06:06 AM »
Bah- It wouldn't be a bad idea if we were seeking to expand to different platforms, but you must remember that a majority of high-end communities already dictate DOD:S as a whole. We really haven't the experience to establish such a server and attract a moderate playerbase to it, it would also be a drain on community funds being that no income could arise from it. Our community is mostly custom to the Garry's Mod platform, being that is where 98% of our current playerbase is as well as the current community donations.

I used to run with the 28th as a rather high ranking officer.  I personally am more than capable of running realism, and well at that.  If anything, having a DoD:S server will increase our playerbase tenfold.

209
General Discussion / Re: 9/11 : Lest we never forget
« on: September 14, 2011, 08:46:39 AM »
I have a few reasons for making such a big deal.  First, it effected more than just America.  There were many nationalities in those buildings.  Second, the MANY who lost their lives trying in vain to save others.  Third, it hit the worlds economy pretty damn hard, as that was the WORLD TRADE CENTER.  And lastly, I knew a some of the people who never made it out.  I was standing a few blocks when the first one hit.

But keep in mind, not everyone tried to make money from it.  Budweiser made a commercial that acknowledges what happened just 24 hours before hand, but it aired ONCE, they did NOT want to make any money from it.  Watch it, http://www.youtube.com/watch?v=J3eQmzw6n3k

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