Yea but a lot of people powergame and arguments, rollpay is easy just not fun.
** CCA.C18.UNIFORM-DvL.324 runs into the alley.** Jackson 'Dynamite' Boerson sees the DvL, and sneaks up on him from behind.** CCA.C18.UNIFORM-DvL.324 notices the citizen.** Jackson 'Dynamite' Boerson attempts to hit the DvL's face with a plank, knocking him out.** CCA.C18.UNIFORM-DvL.324 attempts to doge, but gets hit.** CCA.C18.UNIFORM-DvL.324 steps backwards after getting hit, shaking his head.** CCA.C18.UNIFORM-DvL.324 goes forwards, pulling his stunstick out** Jackson 'Dynamite' Boerson drops his plank, and runs.** CCA.C18.UNIFORM-DvL.324 radios in...
Make it official now, I can't agree with you more:/roll, for the purposes of hl2rp, is INCREDIBLY dumb, and makes no sense, if I'm an augmented DVL, and a random, under-fed citizen goes to hit me, it's almost certain the citizen won't be able to do much, if any damage to me, but with /roll, they can basicly power game their way to punching me in the face.RPers should be mature enough to work out who wins between them, even if its takes a bit of LOOCing, a script shouldn't RP for you...
Eg.C: Citizen swings the plank as hard as he can at the CP's head.U: The CP attempts to duck underneath the plank.C: Citizen rolls 60 out of 100U: The CP rolls 50 out of 100U: The plank connects with the CP's head, hitting his faceplate and temporarily stunning him.--Since the CP has better knowledge of the durability of his armor, he understands that a plank to the face isn't enough to fully incapacitate him. But enough to stun him for a bit. So by playing to lose he knows that if he has just been stunned, he wouldn't be able to strike back immediately.U:[LOOC] Ok, since I just got stunned you'd have another chance to hit me or run or something.C:[LOOC] If I ran would your character be able to chase me?U:[LOOC] Probably not.C: The citizen turns away from the stunned CP and sprints down the alley.