So for the release we are debating to
Add Towny Or not.Towny
The imaginations are endless!
Simple Version (Dumbed down)Towny will make you buy 16x16x128 chunks and create a villiage/town/nation using iConomy money. You can add residents, charge tax, have plots, and much much more. This will stop 200 people from building all across the map like crazy and actually save map space. Starting towns/nations will not cost much and buying more land wont also. This will have a grid based system and help manuals around. The main idea for adding this is to make more use for iConomy and pay for land. I hope you guys deeply think about this before voting "No because MC != RP".
The Smart VersionTowny is a plugin for a Bukkit modded Minecraft server. The plugin itself is a manager for a Resident-Town-Nation hierarchy, as well as a block permission manager for a grid-like protection system. Each town has a mayor, while a nation has a king. They both have their own assistants to help run their respective people. Players can also purchase land from the town, as well as an optional daily tax set by the mayor. The player can allow his friends from out of town to build on his land when even his very own town's people can't build if he so wishes.
The bases of protection follows under how the world is separated into chunks. For those unaware, minecraft servers are broken up into 16x16x128 sections of blocks. The 128 being the height from the adimantium floor to the clouds in the sky. The protection ignores the height an focuses on the x and z planes. The default size for grid squares is 16x16, similar to the chunk size (configurable when you start using towny). So claiming a townblock (a grid square) allows that section of land to follow your town's or the plot owner's permissions.
Each town can claim up to a certain amount of townblocks, a set ratio or amount configured in the setting that is relative to the amount of players taking residence in that town. Residents themselves have no limit on how many they claim, however the daily tax (when using alongside iConomy) will take a bite out of their resources. The money is tunneled to the town's bank account that only the mayor can withdraw from, except if the town belongs to a nation. Any town belonging to a nation may be required to pay the nation a daily upkeep as well.
The gods of the land (admins) have the ability to start and end wartime mode. During war, most commands are frozen in order to focus on the event. Whilst at war, block permissions are ignored and any town that is in a nation is completely unprotected to the other nations residents. Also, each cell, or townblock, is given a certain amount of health. When a non-allied player enters the townblock, the townblock's health decreases. The town's residents have to force the player's out while still attacking others. When the health reaches zero, the town loses claim over that townblock. The focus is to defeat the each town's home block where the town's people spawn from.
LandAny land outside a city(Or not bought) cannot be built on. Also if you own a city people cant build inside it unless they are a resident(Or bought a plot). Any mobs inside the city cant be killed by outsiders too.
Everything will be controlled.Wars will not happen. If not it would be a rare event that the chances of happening is .00001 out of 100. This cannot be abused if on however as everything
Both Towns Have to agree on.Help?I will include wiki links and a guide to the MC Boards if this is approved. Along with that my ingame help menu will also have it. So you will never be without
MoneyCities will have money and ways to donate into it. Along with this iConomy will have new ways to earn money. This will all be explained on release.
For More Info:Towny Help WikiHow Towny Works