To be honest, I think its BS that you can only have one door per base. If you have things such as triangles for purple or green harbor they have access to everything after one door? Seriously? No, it's not like lockpicks have one use then they break and its not like they take an eternity to pick a door. So 15 seconds and they have acces to EVERYTHING. I feel it should be changed so it at least takes more time to steal important things such as triangle or plants, at least buy some time for the owners to come catch them in the act or have time to react to the situation.Thank you, Tyrese McFuckles
The rule is there because many people used to abuse a kazillion doors between their stuff and the outside, most of the time even 2 inches away from each other. Meaning by the time you lockpicked the second door, the first door already closes (With the auto-close time) in your face. So it was literally impossible to get in.However, maybe the rule could change a bit to mean the following:- For pre-existing houses (aka the map), you can only have 1 additional door and it HAS to be far enough away from the map door so you can lockpick one of them, go in a hallway/etc, then lockpick the next one. This means with 1 map door and 1 tool door, you have 2 doors in total.- For self made bases, you can have 2 tool doors between the outside and your values, as long as they are far enough away from each other to fit one or two persons in between, so you don't have to lockpick both doors simultaneously to be able to get in.