The grassland that cuts the central area in half should be a river.
Quote from: Cow ??¦? ???°??? ???? ???°???¤ on July 25, 2013, 09:05:04 PM1) Add an NPC to the beach and make it ask "Would you like to go across the ocean?" (Or something like that, idk) and if you click yes, it will run a script of some sort which will connect you to HRP.2)*Doesn't really apply for statua because he has no power over this, but maybe he can talk to karma or crap head about doing this* Add boats because why not. If you are going to have an ocean, you might as well get boats. It will just add things for people to do with their money, which can be fun.3)*Would only be implemented with suggestion 2 for obvious reasons* Make house boats or some sort of house on the sea you can buy/get. Perhaps a stationary large yacht, or a simple houseboat.4) Add different buildings for different classes. For example, I don't think having the fireman class inside the PD/nexus is a good idea and it's unrealistic. If the fire department had an actual fire station, that would be nice. Also, it would be cool if you could add a tower looking thing in it for scouting the above city for any fires or things of the sort.1. Oh my god yes....2. Ocean isn't going to be big enough for anything bigger than a small recreational boat3. Maybe, if small personal boats are added. We'll see what the brush limit looks like4. Already have separate departments planned. As for the tower, they would only be able to see downtown (south side of main city) and with the gov building, it would have to be ridiculously tall. The mayor can see almost all of downtown from his office so if he was smart, he would report that stuff.
1) Add an NPC to the beach and make it ask "Would you like to go across the ocean?" (Or something like that, idk) and if you click yes, it will run a script of some sort which will connect you to HRP.2)*Doesn't really apply for statua because he has no power over this, but maybe he can talk to karma or crap head about doing this* Add boats because why not. If you are going to have an ocean, you might as well get boats. It will just add things for people to do with their money, which can be fun.3)*Would only be implemented with suggestion 2 for obvious reasons* Make house boats or some sort of house on the sea you can buy/get. Perhaps a stationary large yacht, or a simple houseboat.4) Add different buildings for different classes. For example, I don't think having the fireman class inside the PD/nexus is a good idea and it's unrealistic. If the fire department had an actual fire station, that would be nice. Also, it would be cool if you could add a tower looking thing in it for scouting the above city for any fires or things of the sort.
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Quote from: Statua on August 07, 2013, 08:30:01 AMIf I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.GM10_Floodinvasion
Quote from: Ramone on August 07, 2013, 12:26:01 PMQuote from: Statua on August 07, 2013, 08:30:01 AMIf I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.GM10_Floodinvasion I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
Quote from: Statua on August 07, 2013, 02:23:42 PMQuote from: Ramone on August 07, 2013, 12:26:01 PMQuote from: Statua on August 07, 2013, 08:30:01 AMIf I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.GM10_Floodinvasion I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?
Quote from: Ramone on August 07, 2013, 02:43:05 PMQuote from: Statua on August 07, 2013, 02:23:42 PMQuote from: Ramone on August 07, 2013, 12:26:01 PMQuote from: Statua on August 07, 2013, 08:30:01 AMIf I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.GM10_Floodinvasion I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?Um idk. Elaborate.
Quote from: Statua on August 07, 2013, 06:42:34 PMQuote from: Ramone on August 07, 2013, 02:43:05 PMQuote from: Statua on August 07, 2013, 02:23:42 PMQuote from: Ramone on August 07, 2013, 12:26:01 PMQuote from: Statua on August 07, 2013, 08:30:01 AMIf I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.GM10_Floodinvasion I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?Um idk. Elaborate.I am sure he is meaning like the ones from ODST. Just barricades that come up from the ground for police use. Though there is no city in the US, or the wold for that matter, that has a fully integrated system like this for a whole city.