Author Topic: OCRP2 Update 12.4  (Read 5030 times)

Offline Scratchie

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OCRP2 Update 12.4
« on: June 13, 2013, 11:52:09 PM »
Just added update 12.4 to the server. Not much changed.

Changes:
- Added bleeding when actually bleeding. It takes 10 minutes to bleed out when you are bleeding badly (which starts at 40 hp, takes 4hp a minute.)
- Nerfed food to not heal past 40 health
- Lowered food delay to 20 seconds instead of 40
- Sped up the ambulance and firetruck, and hopefully fixed the mini passenger seat.
- Made the Amber Room a no-grow location.
- Nerfed sale price of weed and shrooms to balance the grow vs job pay scales
- Fixed BASS module. Be sure to update it here: http://www.catalyst-gaming.net/index.php?topic=25445.0
BASS module still borked. :c

Should be applied shortly. Please keep all replies constructive, just complaining will result in a ban if it is not a constructive post.
« Last Edit: June 14, 2013, 12:06:35 AM by KarmaLord »

Offline Akise-Kun

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Re: OCRP2 Update 12.4
« Reply #1 on: June 14, 2013, 01:50:47 AM »
Just added update 12.4 to the server. Not much changed.

Changes:
- Added bleeding when actually bleeding. It takes 10 minutes to bleed out when you are bleeding badly (which starts at 40 hp, takes 4hp a minute.)
- Nerfed food to not heal past 40 health
- Lowered food delay to 20 seconds instead of 40
- Sped up the ambulance and firetruck, and hopefully fixed the mini passenger seat.
- Made the Amber Room a no-grow location.
- Nerfed sale price of weed and shrooms to balance the grow vs job pay scales
- Fixed BASS module. Be sure to update it here: http://www.catalyst-gaming.net/index.php?topic=25445.0
BASS module still borked. :c

Should be applied shortly. Please keep all replies constructive, just complaining will result in a ban if it is not a constructive post.

Liking the update, especially the nerfing of drugs as all people ever seemed to do was grow making other people leave the server since there's nothing to do. Let's hope this update strengthens the game mode.

Offline Scratchie

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Re: OCRP2 Update 12.4
« Reply #2 on: June 14, 2013, 07:17:03 AM »
I got bored. Update 12.5 is now released as well.

Changes:
Fires now spread more (changed max amount from 25)
Fires spread faster when firefighters are on
Added Audi RS5 Avant - Update TDM SVN
Fire hoses are longer with +6 hours playtime as fireman
Fire fighting gives more money. Increased from 2 to 10 on the hose and 10 to 25 on the extinguisher
Bleeding out will cause you to be unable to run when under 20hp (barely conscious)
Being handcuffed/ziptied will make you unable to run. This is to prevent fail rp when being arrested. When you are handcuffed, your hands are behind your back and it is an awkward position to where you will fall over if you run.
When you get knocked unconscious and wake up, there will be a delay where you cannot run. This is to prevent running after being knocked out/tazed.

It is bannable to farm fires. This means fighting a large fire with your extinguisher, or waiting for fires to grow to start or continue fighting them. Anyone caught doing so will be immediately banned and blacklisted without warning. A warning has been added to when you join firefighter so you have no excuse.

Offline vizioN

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Re: OCRP2 Update 12.4
« Reply #3 on: June 14, 2013, 09:54:51 AM »
Very nice update. Hopefully we can now try and reel some people into the server to start getting it back to where it was.

Offline DrunkenBaby

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Re: OCRP2 Update 12.4
« Reply #4 on: June 14, 2013, 10:40:20 AM »
verry nice update but why is the price of marijoana seeds normale and from the marijana so low? and can u plz reset it or make the seeds lower price plz thx. ;D

Offline wakeboarderCWB

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Re: OCRP2 Update 12.4
« Reply #5 on: June 14, 2013, 11:52:17 AM »
verry nice update but why is the price of marijoana seeds normale and from the marijana so low? and can u plz reset it or make the seeds lower price plz thx. ;D
It's so people don't just sit there and grow. Though they already do, lowering the price of seeds would cause literally the whole server to grow. Plus, you get like 6 bags per plant.

Offline Statua

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Re: OCRP2 Update 12.4
« Reply #6 on: June 14, 2013, 11:07:04 PM »
Love the update. Cept one thing. Ambulance only goes 5mph faster and it makes no difference since the acceleration is still dope. It probably saves me like, 5 maybe 10 seconds more then it did before.


Offline FanaticWarren

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Re: OCRP2 Update 12.4
« Reply #7 on: June 14, 2013, 11:11:09 PM »
Love the update. Cept one thing. Ambulance only goes 5mph faster and it makes no difference since the acceleration is still dope. It probably saves me like, 5 maybe 10 seconds more then it did before.

being completely honest, never had the chance to test it. Just increased the horsepower and the top speed. Dev server is down so yeah, I'll look into it

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Offline Statua

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Re: OCRP2 Update 12.4
« Reply #8 on: June 14, 2013, 11:19:51 PM »
Love the update. Cept one thing. Ambulance only goes 5mph faster and it makes no difference since the acceleration is still dope. It probably saves me like, 5 maybe 10 seconds more then it did before.

being completely honest, never had the chance to test it. Just increased the horsepower and the top speed. Dev server is down so yeah, I'll look into it
The firetruck update is fine. It actually drives almost the same as the ambulance, only with a little slower accel. I can tell you though that ambulances do have balls. The ones the province of manitoba uses can do 0-60mph in less then 6 seconds and easly reaches a speed of 90mph (I'd say 70 max for OCRP though) Those are the newer Chevrolet Crtestline trucks. They have 250L fuel tanks too but, the OCRP ones are fine.


 

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