Author Topic: APC  (Read 11811 times)

Offline ???Jesusfreak???

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Re: APC
« Reply #15 on: February 16, 2013, 02:12:44 PM »
Also a note. I tried to deal damage to it. And it seems it has a very high HP. Mind to reduce it too if this is going to work?


Credit goes to jackal

Offline cookiesofamerica

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Re: APC
« Reply #16 on: February 17, 2013, 07:25:32 PM »
Also a note. I tried to deal damage to it. And it seems it has a very high HP. Mind to reduce it too if this is going to work?
Well we don't want to make it too weak, I'm hoping it to be around 750 or 1000 hp at least.
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Offline Hazard Time

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Re: APC
« Reply #17 on: February 18, 2013, 01:57:38 AM »
One-two hits from an RPG should destroy it, so however much damage an RPG does x2 = HP

Offline raged

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Re: APC
« Reply #18 on: February 18, 2013, 02:22:00 AM »
One-two hits from an RPG should destroy it, so however much damage an RPG does x2 = HP

then you better code it so non-explosives do no damage

Offline Star Rees

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Re: APC
« Reply #19 on: February 19, 2013, 03:35:43 AM »
I couldn't ever see something like an SMG doing damage to a Combine APC, so I agree with the Raged's point.

Also, maybe give it some weak points, I guess? Like a gas tank on a car sort of idea; it takes a lot more damage if it's hit in a certain area,

Offline ???Jesusfreak???

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Re: APC
« Reply #20 on: February 19, 2013, 05:29:26 AM »
Right now the map we're currently in has a great opportunity to use ACP's for faster transport to areas. I don't say they should use them as cop cars, but more as blocking baths on roads and doing sweeps.


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Offline walkers_mod

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Re: APC
« Reply #21 on: March 23, 2013, 03:34:25 AM »
Eh I don't think we need it...

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« Last Edit: March 23, 2013, 03:37:10 AM by Hazard Time »

 

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