Author Topic: Citizen Clothing  (Read 36192 times)

Offline This is Red

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Citizen Clothing
« on: January 14, 2013, 02:33:18 AM »
No new faces. Too complicated to add them.  Hats, glasses will be available, as well as possibly loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

 As you can see above, RTLK was seemingly working on adding things like hats, shirts, and other things, etc. I was just wanting to know if this idea is still a WIP / scrapped / or fell under the -no new models- rule.

So yeah, just a general update on this would be nice, thanks.
oh

Offline aeiou

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Re: Citizen Clothing
« Reply #1 on: January 14, 2013, 02:45:11 AM »
No status on this as of yet, I'll come back with more soon.

Offline hogs

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Re: Citizen Clothing
« Reply #2 on: January 14, 2013, 06:43:50 AM »
why is it too hard to add new models to the server when you're doing the exact same thing with loyalist outfits
the only extra thing you're doing is adding another model into the options you can pick of the hl2 models

Offline Yak

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Re: Citizen Clothing
« Reply #3 on: January 14, 2013, 06:52:00 AM »
Isn't there head splicing tools, it's been done for fallout RP.

Offline hogs

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Re: Citizen Clothing
« Reply #4 on: January 14, 2013, 06:56:40 AM »
Isn't there head splicing tools, it's been done for fallout RP.

ya that's called head hacking and it's easy

The Mysterious Stranger

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Re: Citizen Clothing
« Reply #5 on: January 14, 2013, 07:12:43 AM »
Isn't there head splicing tools, it's been done for fallout RP.

ya that's called head hacking and it's easy

 can you do headhacking lol

Offline aeiou

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Re: Citizen Clothing
« Reply #6 on: January 14, 2013, 08:31:22 AM »
why is it too hard to add new models to the server when you're doing the exact same thing with loyalist outfits
the only extra thing you're doing is adding another model into the options you can pick of the hl2 models

What loyalist outfits

Offline hogs

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Re: Citizen Clothing
« Reply #7 on: January 14, 2013, 09:01:50 AM »
No new faces. Too complicated to add them.  Hats, glasses will be available, as well as possibly loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

Hats, glasses will be available, as well as possibly loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

loyalist outfits if we adopt the loyalist tier.

loyalist outfits


Offline aeiou

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Re: Citizen Clothing
« Reply #8 on: January 14, 2013, 09:58:31 AM »
That was RTLK, not current admin team

Offline Airborne1st

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Re: Citizen Clothing
« Reply #9 on: January 14, 2013, 11:43:29 AM »
I wouldn't put much faith in anything RTLK said. Since he's no longer here doing any developing,I'm sure few if any of his plans or ideas are actually going to be implemented.

Offline ???Jesusfreak???

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Re: Citizen Clothing
« Reply #10 on: January 14, 2013, 12:11:47 PM »
Benefits:

You can create your own character with glasses, watches, hats, caps, other kind of clothings and let people know how you looks like.
Able to switch clothes to something else, depends on the weather.
CP's can now easier keep an eye out on a specific citizen
Citizen's can attempt to hide their identity better

Disabilities:
RP>script
more models and stuff has to be added


Credit goes to jackal

Offline Khub

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Re: Citizen Clothing
« Reply #11 on: January 14, 2013, 04:35:59 PM »
all of this is possible, clothes needing more work than glasses etc.
we are currently coding more important stuff than this, drop this for few weeks. we wil vote about this once we get time and when we feel like doing it and we will post in here with the verdict

Offline hogs

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Re: Citizen Clothing
« Reply #12 on: January 14, 2013, 07:07:08 PM »
I wouldn't put much faith in anything RTLK said. Since he's no longer here doing any developing,I'm sure few if any of his plans or ideas are actually going to be implemented.

why is he still in an administrative position and changing rules then

Offline Khub

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Re: Citizen Clothing
« Reply #13 on: January 15, 2013, 08:57:16 AM »
I wouldn't put much faith in anything RTLK said. Since he's no longer here doing any developing,I'm sure few if any of his plans or ideas are actually going to be implemented.

why is he still in an administrative position and changing rules then

Where is he changing rules?

Offline raged

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Re: Citizen Clothing
« Reply #14 on: January 15, 2013, 03:44:29 PM »
Where is he changing rules?

in the spambox which isn't hl2rp

so be quiet hogs

 

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