Author Topic: [COMPLETE] RP_City45_Catalyst_x1f - download available on opening of server!  (Read 32825 times)

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #45 on: August 03, 2012, 08:21:30 AM »
After two unexpected power outages, I persisted and managed to sew the new P3 with the tunnel leading to the plaza.

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Offline Dallas

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #46 on: August 03, 2012, 10:28:31 AM »
You better have not been joking about the ZEALOT Love Chair...

Do eet...

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Offline Globey

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #47 on: August 03, 2012, 12:39:50 PM »
If it's not too late, please make some sort of parade square or something. Even just adding a back entrance to the HCMR would be rather beneficial.
C45.CCA.GRID-DvL.604 - Healthy - Executing citizens. Tally: 4
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John Gatsby, of the brigantine Brimstone. Amputating Limbs

Offline Dallas

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #48 on: August 04, 2012, 03:55:55 PM »
Maybe a little podium in some room, it could be a teleporter linked to Xen (It just zaps units and does the whole dissolve effect, killing them) it could be useful to actually have a "teleporter" for Off-World Relocation.

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Offline swag master spiderman

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #49 on: August 04, 2012, 04:38:16 PM »
I'd suggest turning the balcony into a podium, more RP for administrators and such.

Also the CWU HQ could do with some renovation :(
« Last Edit: August 04, 2012, 04:40:30 PM by Turian Councilor ? Moon »

Offline ?µ??µ??µ?

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #50 on: August 04, 2012, 07:18:11 PM »
Can you change the outer shop doors to a handled door?

I've seen several times where some guy lol-locked units into a shop, and they're forced to char-switch to get out again, and people can lock themselves into the shop to prevent units from getting to him.

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #51 on: August 04, 2012, 08:12:21 PM »
 Will you add this in the next version aswell? It's some kind of base found in the earlier version of your maps.

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Oz: changed images to thumbnail tags.
« Last Edit: August 04, 2012, 08:30:52 PM by OzJackal »

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #52 on: August 04, 2012, 08:29:39 PM »
The Asylum is in the current version.

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #53 on: August 04, 2012, 10:48:16 PM »
The Castle:

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Offline A Dark Tree

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #54 on: August 05, 2012, 02:09:18 AM »
A cycle through night and day.  Maybe not automatically, but for the map to have a little admin room, much like rp_venetianredux's Admin room would be awesome.  I'm not saying it'd be required or anything, but I've heard some people talking about a day/night cycle OOCly and had thought to myself that it was a good idea, if it's not possible, or if it's too much for now I understand and am behind you all 100%  I just want you to think about it for future updates to the map.  Thank you for your time in reading this.
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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #55 on: August 05, 2012, 03:27:11 AM »
How about props in the hotel so people can have decorations without a tool.



We already have too many entities in the map, adding more for the hell of it won't help anytihng
Then make the props static.
I'm quite certain this won't count with the entities but Static props can not be moved as they do not have physics.
(Static as in, static for Hammer, not the /staticpropadd)

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #56 on: August 05, 2012, 04:03:54 AM »
Quote
A cycle through night and day.  Maybe not automatically, but for the map to have a little admin room, much like rp_venetianredux's Admin room would be awesome.  I'm not saying it'd be required or anything, but I've heard some people talking about a day/night cycle OOCly and had thought to myself that it was a good idea, if it's not possible, or if it's too much for now I understand and am behind you all 100%  I just want you to think about it for future updates to the map.  Thank you for your time in reading this.

It's probably possible but I'm not confident that it will be stable.

Quote
Then make the props static.
I'm quite certain this won't count with the entities but Static props can not be moved as they do not have physics.
(Static as in, static for Hammer, not the /staticpropadd)

Any props in Hammer are entities, though using the Move to World command will make them a part of worldspawn and thus be subtracted from the entity count from what I've been told.

Offline [LP]GMK-MRL

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #57 on: August 05, 2012, 04:12:08 AM »
A cycle through night and day.  Maybe not automatically, but for the map to have a little admin room, much like rp_venetianredux's Admin room would be awesome.  I'm not saying it'd be required or anything, but I've heard some people talking about a day/night cycle OOCly and had thought to myself that it was a good idea, if it's not possible, or if it's too much for now I understand and am behind you all 100%  I just want you to think about it for future updates to the map.  Thank you for your time in reading this.

Most people probably wouldn't care if it were stable or not. But the fact that it happens would be pretty amazing and it would really help with immersion.

Post Auto-Merged: August 05, 2012, 04:30:57 AM
The Castle:

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

Wow, Suernos will also need this....
« Last Edit: August 05, 2012, 04:30:57 AM by Get.in.the.Van »

Offline Yak

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #58 on: August 05, 2012, 04:39:21 AM »
@getinthevan
Yeah, haha.

I think you should have like some blackmarket rooms, like, you go through a pitch black room and you end up in a perfectly clean room, you pick out the merchandise then leave.

Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #59 on: August 05, 2012, 04:52:20 AM »
Any props in Hammer are entities, though using the Move to World command will make them a part of worldspawn and thus be subtracted from the entity count from what I've been told.
Hmm, well, I do believe that non-physics 'entities' do not associate with the RSO issue. Therefor I assumed it did not count towards entities.

 

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