S2M (Shoot to Miss):- Long distances- Citizens (mostly)- 03 and belowS2H (Shoot to Hit):- All units at Mid Distances (within reason)- 02 - OfC at far distances- Citizens (VERY RARELY)- Authed users that are authed to have marksmanship experienceS2K (Shoot to Kill):- OTA- Close range (WITH RP REASONS)- 02+ at mid range- DvL+ at far range (Within reason. They wouldnt be able to S2K from the UCH to D2, but you know what I mean)Ranges are described as:Close: Up to distance from Nexus Side Airlock door to Side airlock door (about distance from center area in plaza to cwu wall.)Mid: Up to length of catwalk bridge from D2 to wallFar: Everything else
S2M (Shoot to miss):- ALWAYS, every unit, every resistance, untill...S2K (Shoot to kill):- An admin calls for S2K (in a large raid or server wide event)- You PM your opponent, human or CP, and discuss whether to keep it S2M or turn it S2K (smaller firefights and skirmishes)Shoot to miss rules:- EVERY OOC shot will miss, it is up to the RPers to trade off hitting IC shots (you will be smart enough to know that you as an 05 will be very unlikely to hit a human at 150m with your pistol, while a rebel with an SMG behind cover will probably hit an 04 standing in the middle of the open).- Long range shots can be RP'd over /events or /PMs depending on the "event" (a large outlands raid would probably use /events while a small firefight would use /PMs to RP long range shotsShoot to kill rules:- You don't over do it, let the gunfight flow and continue, but don't feel restricted, if someone runs out of cover start firing close to them, if they don't learn kill them (both CPs and resistance)- If the event was made S2K by an admin or the event leader, that's final, no crying in OOC