Quote from: Mr. jimmygamer on June 24, 2012, 06:00:56 PMQuote from: RoflWaffle on June 23, 2012, 12:50:20 AMIf we put up more servers, they won't be roleplay.Thats why we are catalyst GAMING. Not catalyst FULL OF MINGES ROLEPLAYQuote from: Crap-Head on May 02, 2012, 11:56:26 AMStranded: Will die out in maximum a month.TTT: Will die out in amximum a week.Flood: Will die out when 10 players has all weapons and 300k (max a month).Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already. None of this would really work out in the long run.OLD OCRP: Died in about a year (players got bored)NEW OCRP: Died in about a week (Minges came back, old favorite players didn't) <------ Ment the server died because of the over amount of Minges. Their were more minges then good playersMaybe if we run deathrun fucking right, we could get more players.yeah because OCRP is completely dead, doesn't have 25+ players during the day or anything
Quote from: RoflWaffle on June 23, 2012, 12:50:20 AMIf we put up more servers, they won't be roleplay.Thats why we are catalyst GAMING. Not catalyst FULL OF MINGES ROLEPLAYQuote from: Crap-Head on May 02, 2012, 11:56:26 AMStranded: Will die out in maximum a month.TTT: Will die out in amximum a week.Flood: Will die out when 10 players has all weapons and 300k (max a month).Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already. None of this would really work out in the long run.OLD OCRP: Died in about a year (players got bored)NEW OCRP: Died in about a week (Minges came back, old favorite players didn't) <------ Ment the server died because of the over amount of Minges. Their were more minges then good playersMaybe if we run deathrun fucking right, we could get more players.
If we put up more servers, they won't be roleplay.
Stranded: Will die out in maximum a month.TTT: Will die out in amximum a week.Flood: Will die out when 10 players has all weapons and 300k (max a month).Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already. None of this would really work out in the long run.
What starts off as a joke soon becomes a gamemode.
I envy you :'( Did you furiously pull your cock off until your penis shot pure childrens tears?
Quote from: RoflWaffle on June 24, 2012, 07:33:05 PMQuote from: Mr. jimmygamer on June 24, 2012, 06:00:56 PMQuote from: RoflWaffle on June 23, 2012, 12:50:20 AMIf we put up more servers, they won't be roleplay.Thats why we are catalyst GAMING. Not catalyst FULL OF MINGES ROLEPLAYQuote from: Crap-Head on May 02, 2012, 11:56:26 AMStranded: Will die out in maximum a month.TTT: Will die out in amximum a week.Flood: Will die out when 10 players has all weapons and 300k (max a month).Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already. None of this would really work out in the long run.OLD OCRP: Died in about a year (players got bored)NEW OCRP: Died in about a week (Minges came back, old favorite players didn't) <------ Ment the server died because of the over amount of Minges. Their were more minges then good playersMaybe if we run deathrun fucking right, we could get more players.yeah because OCRP is completely dead, doesn't have 25+ players during the day or anythingNo offence, but can you actually fully READ my post before making a dumb comment like that.Is server is alive or dead is based on the playerbase, not the amount of players. If the players are shit, the server is shit.
3) I would fucking love a Zombie Survival server.
Quote from: Lone Wanderer[GU] on June 25, 2012, 11:34:16 PM3) I would fucking love a Zombie Survival server.Try Morbus
I don't think getting more servers will increase the activity and/or the number of new players. What i think it'll do is that it'll spread the community out much more.
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I'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better. The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.Now watch the hate come.
Quote from: Cow on June 29, 2012, 01:53:36 AMI'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better. The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.Now watch the hate come.And FalloutRP is going to be any better? It is not the gamemode, it is the idiots that play the game. Either way, FalloutRP is shit.