Author Topic: [OBSOLETE] RP_City45_Catalyst_x1e_r  (Read 28218 times)

Offline SatN

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Re: RP_City45_Catalyst_x1f
« Reply #15 on: April 22, 2012, 06:24:30 PM »
Aye, It's time the CCA wasn't so spoon-fed, pre-made Checkpoints, RDT's, Training Facilities take 50% of the creativeness and fun from the CCA.

Offline Statua

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Re: RP_City45_Catalyst_x1f
« Reply #16 on: April 22, 2012, 07:06:04 PM »
Aye, It's time the CCA wasn't so spoon-fed, pre-made Checkpoints, RDT's, Training Facilities take 50% of the creativeness and fun from the CCA.
I wouldn't mind taking a couple extra minutes to set up a RDT or a clamp but a checkpoint as big as the d6 one should definitely be made in the map.


Offline garry :D

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Re: RP_City45_Catalyst_x1f
« Reply #17 on: April 22, 2012, 11:53:15 PM »
Screenshots of the renovated RDT and the garage.

Click to see the original size.
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On a side note, I can't do the offices or the D6 apartment renovation due to the fact that the entity/brush limits are fast approaching.

X1F is done!

Offline cookiesofamerica

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Re: RP_City45_Catalyst_x1f
« Reply #18 on: April 23, 2012, 12:17:40 AM »
Screenshots of the renovated RDT and the garage.

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

On a side note, I can't do the offices or the D6 apartment renovation due to the fact that the entity/brush limits are fast approaching.

X1F is done!

*mindsplosion* My god oz, this map is fucking beautiful :'). Also if you are making a new one, I like to see it be more City 8 feel with the highways.
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Offline garry :D

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Re: RP_City45_Catalyst_x1f
« Reply #19 on: April 23, 2012, 12:28:59 AM »
I'll let void and Alex work on City Twenty Four. If any problems come up in x1f I'll patch, but I'm not making a city from scratch - way too time consuming.

Offline DeathByKittens

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Re: RP_City45_Catalyst_x1f
« Reply #20 on: April 23, 2012, 01:41:36 AM »
Oh god don't remove the training facilities, we'll end up with crap constructions consisting of 100+ props and then we'll be told to stack and the server will crash, assuming the RSO doesn't get us first.

Definitely agree with Statua on the HAP though.

Offline 2stronk

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Re: RP_City45_Catalyst_x1f
« Reply #21 on: April 23, 2012, 02:32:04 AM »
Looks amazing so far, although I had hoped that the City 17-style appartments were brought back. :(

Offline garry :D

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Re: RP_City45_Catalyst_x1f
« Reply #22 on: April 23, 2012, 02:41:28 AM »
Unfortunately I don't foresee the C17 apartments returning unless they're a building of their own. In saying that, I won't ever sacrifice current performance for aesthetics unless I know I can import/build it efficiently.

Offline 2stronk

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Re: RP_City45_Catalyst_x1f
« Reply #23 on: April 23, 2012, 03:03:45 AM »
Unfortunately I don't foresee the C17 apartments returning unless they're a building of their own. In saying that, I won't ever sacrifice current performance for aesthetics unless I know I can import/build it efficiently.
But why were they removed at first?

Offline garry :D

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Re: RP_City45_Catalyst_x1f
« Reply #24 on: April 23, 2012, 03:10:40 AM »
I believe Kaz removed them in favour of less RSO or more rooms.

Offline 2stronk

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Re: RP_City45_Catalyst_x1f
« Reply #25 on: April 23, 2012, 03:30:59 AM »
I believe Kaz removed them in favour of less RSO or more rooms.
Oh, alright. Was the train removed because of that aswell?

Also, is it true that RSO will be fixed in GM13?

Offline garry :D

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Re: RP_City45_Catalyst_x1f
« Reply #26 on: April 23, 2012, 04:12:30 AM »
The train consisted of about 30 entities if I can remember correctly, so I'd imagine that it was one of the reasons it was removed.

I'm sceptical about RSO being gone in G13.

Offline alaskan thunderfuck

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Re: RP_City45_Catalyst_x1f
« Reply #27 on: April 23, 2012, 05:54:20 AM »
Train was removed because source is a unstable piece of shit and anything that moves in the way it does will cause problems
RSO will be solved, already done in the beta
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Offline DeathByKittens

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Re: RP_City45_Catalyst_x1f
« Reply #28 on: April 23, 2012, 11:24:25 AM »
Pretty sure he removed the apartments because they were created in shite fashion from the beginning, rather than the style being inherently broken...meaning you could remake them. The current apartments look American.

Offline rBST Cow

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Re: RP_City45_Catalyst_x1f
« Reply #29 on: April 23, 2012, 01:28:03 PM »
The current apartments look American.


My apartment looks nothing like the ones on City17 and City45.
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