Author Topic: City 45 Bugs, Glitches, and Needed Additions  (Read 21293 times)

Offline Adam S

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #15 on: May 08, 2011, 08:18:15 PM »
Foto Shop has horrible optimization theres a big pitch black area right beside a fucking light in the corner.

Foto shop window is useless you cant see anyone out side  causing everyone to fade off.

The railway up to the top of the CHANGE shop need to be bigger cause of the fucking doors being as long as the current one causing issues getting in

Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #16 on: May 08, 2011, 08:38:52 PM »
Kazuo should start planning a release date for City 45 v3...
o7

Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #17 on: May 09, 2011, 06:21:51 AM »
Kazuo should start planning a release date for City 45 v3...

There is no v3, only v2r2, maybe v2r3. Neither will there be a set release date. Any mapper will know it's impossible to set one.

@Adam, I know of the light issue, I don't know WHY it happens. Added more lights anyway.
Second issue is due to vvis. Will work on fixing.
Third issue is also being looked at, though I'm not changing the geometry.




IMPORTANT MAP MODIFICATIONS:
1. ADRENALINE needs a dedicated medwing in the Nexus.
2. CWU platform needs to be wider because when the door opens it blocks the stairway.
3. Dedicated CWU office.

KNOWN BUGS/GLITCHES:
4. Reported texture misalignments by Nexus side entrance.
5. Windows in trainstation checkpoint are missing glass textures.
6. There is a leak at the top of the staircase leading to CCH floor A.
7. Combine watchtower in plaza does not collide with props.
8. Walls disappear when one stands in certain area(s) of the map.
9. When one stands next to the rails in the town square, players disappear.
10. There is a leak in the corner of apartment CCH C3.
11. One is unable to see citizen playermodels through the windows of the plaza shops.
12. Pitch-black area in corner of Foto shop.
13. Long window in DiORDNA shop does not show bullet impacts.
14. Doors are unpurchasable.

SUGGESTIONS:
15. Perma-propped vending machines, trash cans, litter, barriers, etc in the streets.
16. Ticket purchasing system to ride subway.
17. Decorate the City Administrator's office more (red carpet, posters, furniture, etc).
18. Many doors are unopenable and have combine locks on them. If they actually led to rooms/shops, that would be amazing.
19. The D7 warehouse is missing its door text, as is the Diordna plaza shop.
20. Separate command rooms for LEGION, GEAR, and RAZOR.
21. Put a small light on the Combine watchtower so units can see the ladder.
22. Redesign the ration distribution center so it's less cramped inside.
23. Perma-propped hardpoint in front of D6 entrance.
24. Perma-propped combine locks.

1. Added - It's in the hallway that leads to the CA's office.
2. CWU Platform? Eh? Located and fixed.
3. See above
4. Found a couple of *small* ones, nothing major though.
5. You mean the upper platform? buggy as hell. Might get round to it.
6. Not a leak. Just a patch of nodraw. Fixed.
7. Not something worth fixing unless it really causes issues.
8. Visibility checking in source. Will try to solve. Possibly fixed in latest version.
9. See above
10. Cannot locate Fixed
11. See 8
12. Working on it. Partially fixed by adding more lights to the room, It's "okay", not the best.
13. Fixed
14. Fixed
15. Will do.
16. Possibility.
17. Will do. Done.
18. Requires geometry editing. In this map? That's a tall order.
19. Gamemode related.
20. Once again, Geometry. I shall try for GEAR though. Added gear room.
21. Will add.
22. Which part? Added more space to combine side, re-arrange civil side.
23. Added
24. Gamemode.
« Last Edit: May 10, 2011, 03:19:20 PM by Jeef in a can »



Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #18 on: May 09, 2011, 05:02:38 PM »
Here's a picture of the leak/nodraw in apartment C3-




This is what I mean by the CWU doors blocking the stairs-

o7

Offline Bromine

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #19 on: May 09, 2011, 06:04:17 PM »
Don't make the name of the map stupid, at least.

rp_city45_catalyst_v2rX is way too long,
 
why not rp_city45_Catalyst?

Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #20 on: May 09, 2011, 06:37:14 PM »
Don't make the name of the map stupid, at least.

rp_city45_catalyst_v2rX is way too long,
 
why not rp_city45_Catalyst?

It's not about length or how the name sounds, why does that even matter? I'm not actually a mapper, so if I'm wrong someone correct me-
...But the purpose of the map name is to be practical, so people can easily tell the version of the map, for example.
o7

Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #21 on: May 10, 2011, 03:14:44 PM »
Don't make the name of the map stupid, at least.

rp_city45_catalyst_v2rX is way too long,
 
why not rp_city45_Catalyst?

Because with each version addition, it prevents map differs from server errors whenever there's an update, but if you REALLY want me to, I'll unify it.

Updated earlier checklist.
« Last Edit: May 10, 2011, 03:19:46 PM by Jeef in a can »




Offline FuriousJack95

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #23 on: May 10, 2011, 07:01:37 PM »
Suggestion: Put a small blue light on the Overwatch Tower because I've seen a lot of people fall to their death because they didn't see the ladder and fell.
Nick fell and made me get Coke over my keyboard

Offline Nicknero

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #24 on: May 11, 2011, 01:19:03 PM »
Nick fell and made me get Coke over my keyboard
What are you on about? Stop going offtopic.
Check out my Youtube channel with all kinds of cool videos including LP's which I'm currently working at. Don't forget to give feedback as well. ;)


Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #25 on: May 11, 2011, 04:54:10 PM »
http://s1228.photobucket.com/albums/ee446/Hungerjohnson/

Solved all but last 2. I can't tell where you're looking in the first and the second is something nick added. It's not part of the map. Right now I'm busy compiling.

Oh fuck you VRAD just take a shit on my map why don't you. Not releasing until solution is found for this HORRID lighting.


http://filesmelt.com/dl/rp_c45_catalyst_v2r30002.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30001.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30003.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30005.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30004.jpg
« Last Edit: May 11, 2011, 05:59:04 PM by Jeef in a can »



Offline BltElite

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #26 on: May 12, 2011, 03:00:16 AM »
Chance you'll be adding a box room for LEGION? Or too busy?
what

Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #27 on: May 12, 2011, 03:16:57 AM »
Chance you'll be adding a box room for LEGION? Or too busy?

I don't see the point TBH. Legion is sociostability enforcement - They're meant to be out patrolling, not sitting in a room all day. Besides, what function would it serve if they did have one?

12:03 - I think I nailed the light issue. Running final checks. If everything's good, then the map will be ready. This is your last chance to suggest things.

15:35 - Narrowed problem source to the agility training area. May have to simplify it or get rid of it entirely :(
« Last Edit: May 12, 2011, 10:36:13 AM by Jeef in a can »



Offline BltElite

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #28 on: May 12, 2011, 10:57:07 AM »
Can't remember exactly but ask tits.
what

Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #29 on: May 12, 2011, 12:42:08 PM »
17:42 - Got rid of agility room - ICLY the roof collapsed.. Might make a seperate empty room, but :effort:. Testing other things.



 

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