Author Topic: City 45 Bugs, Glitches, and Needed Additions  (Read 21294 times)

Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #30 on: May 12, 2011, 12:52:23 PM »
Out of curiosity, what problems was the agility room causing again?
o7

Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #31 on: May 12, 2011, 01:03:55 PM »
The spacky lighting that made certain lights fail, along with the medroom. This has been fixed at the cost of the agility room.



Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #32 on: May 12, 2011, 02:33:20 PM »
A small price to pay, I guess...
o7

Offline Adam S

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #33 on: May 12, 2011, 04:35:56 PM »
17:42 - Got rid of agility room - ICLY the roof collapsed.. Might make a seperate empty room, but :effort:. Testing other things.

Do you mind changing the textures inside the CWU HQ (Second floor change shop aka the place were the doors are as long as the balcony) The current ones are very common id like something different and the doors arch frame inside doesnt match the texture

Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #34 on: May 12, 2011, 06:09:42 PM »
Sorted. Unless any bugs are found consider any new suggestions null and void. Will do a beta test tomorrow.

Well, the lighting bug returned but in such a small form you can barely notice it. Meh. Sleep.
« Last Edit: May 12, 2011, 06:28:14 PM by Jeef in a can »



Offline Hunger Johnson

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #35 on: May 14, 2011, 10:28:08 PM »
http://s1228.photobucket.com/albums/ee446/Hungerjohnson/

Solved all but last 2. I can't tell where you're looking in the first and the second is something nick added. It's not part of the map. Right now I'm busy compiling.

Oh fuck you VRAD just take a shit on my map why don't you. Not releasing until solution is found for this HORRID lighting.


http://filesmelt.com/dl/rp_c45_catalyst_v2r30002.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30001.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30003.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30005.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30004.jpg

The shaft one is the nexus armory elevator shaft, the trees ate at the back of s6.

Offline Bromine

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #36 on: May 18, 2011, 08:52:26 PM »
Are there any custom contents used in this map?

Offline lemonshit

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #37 on: May 18, 2011, 08:56:41 PM »
Can we also make it so the tall windows in the train terminal doesnt emit light? It makes it look like it's bright out,  then people walk outside and it's like "wat"

Offline Bromine

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #38 on: May 18, 2011, 09:06:25 PM »
I like fog in moderation, but this map's fog is just butt-ugly and dark. Or, the skybox is a tad bit high.

Offline .:KFrohman:.

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #39 on: May 19, 2011, 12:57:42 PM »
Are there any custom contents used in this map?

Just a small amount. It's in the BSP anyway. It also needs CS:S and EP2. If you don't have these well too bad.

Can we also make it so the tall windows in the train terminal doesnt emit light? It makes it look like it's bright out,  then people walk outside and it's like "wat"

Next version is day time.

I like fog in moderation, but this map's fog is just butt-ugly and dark. Or, the skybox is a tad bit high.

Fog changed for next version.

http://www.mediafire.com/?gf4uzytvehzht8q



Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #40 on: May 21, 2011, 09:04:18 PM »
Updated the list for the new version.
o7

Offline [FPSN]Bokslag

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #41 on: May 21, 2011, 09:58:54 PM »
I got one for gamemode, Not sure if it's meant to be put here but... We as the CWU need to be able to spawn CWU items. The items that when you try to spawn say "You are not in the CWU" I want to spawn nice things for the CWU... Just saying.
C45.CCA.APEX-01.725 says "<:: It's not a skirt."
C45.CCA.APEX-01.725 says "<:: It's a dress."

Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #42 on: May 21, 2011, 10:23:34 PM »
That's been fixed already, however players are still unable to spawn some items. Mattresses and bunkbeds, for example (I think).
o7

Offline [FPSN]Bokslag

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #43 on: May 22, 2011, 12:31:09 PM »
Oh really? Cool!!
C45.CCA.APEX-01.725 says "<:: It's not a skirt."
C45.CCA.APEX-01.725 says "<:: It's a dress."

Offline Bromine

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #44 on: May 22, 2011, 07:16:50 PM »
Mattresses are ragdoll models, so that's why you can't spawn them. Bunkbeds may just not be mounted content.

 

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