Being a mapper, I've created maps specifically to avoid RSO upon joining. Its as simple as creating a 100% sealed room. Joining the servers, I noticed the firt place you spawn is in the open. This means upon loading, you also have to load every model in the game thats visible. In order to prevent RSO, you need to take gradual loads. The player creation menu cameras are positioned in a way where some will create this gradual load where others will create a visibility over the entire map, loading everything too fast.
Here's the fix:
1. I will be creating a spawn room in the next version of outlands to prevent initial RSO (if thats where non-character players first spawn)
2. Move the cameras in a spot which only a portion of the map is visible (i dont mean a wall, I mean looking off where beyond is the void)
-edit-
Fixed the titles spelling.