================== VBSP ==================materialPath: c:\program files (x86)\steam\steamapps\mike086\half-life 2 episode two\ep2\materialsLoading C:\Users\KFrohman\Documents\rp_city45_catalyst_x1c.vmfConVarRef mat_reduceparticles doesn't point to an existing ConVarCould not locate 'GameData' key in c:\program files (x86)\steam\steamapps\mike086\half-life 2 episode two\ep2\gameinfo.txtPatching WVT material: maps/rp_city45_catalyst_x1c/nature/blenddirtgrass001a_wvt_patchPatching WVT material: maps/rp_city45_catalyst_x1c/nature/canal_reeds_wvt_patchPatching WVT material: maps/rp_city45_catalyst_x1c/nature/blendgrassdirt01_wvt_patchPatching WVT material: maps/rp_city45_catalyst_x1c/dev/dev_blendmeasure_wvt_patchfixing up env_cubemap materials on brush sides...0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)Building Faces...done (0)Chop Details...done (0)Find Visible Detail Sides...Merged 1086 detail faces...done (0)Merging details...done (0)FixTjuncs...PruneNodes...WriteBSP...done (2)writing C:\Users\KFrohman\Documents\rp_city45_catalyst_x1c.prt...Building visibility clusters...done (0)Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_04_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_04_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.Finding displacement neighbors...Finding lightmap sample positions...Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10Building Physics collision data...done (2) (2248512 bytes)Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.Error loading studio model "models/props_c17/furniturecouch001a.mdl"!Error! prop_static using model "models/props_rooftop/sign_letter_h001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.Error loading studio model "models/props_rooftop/sign_letter_h001.mdl"!Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/CANAL_REEDS uses unknown detail object type canal_reeds!Material NATURE/CANAL_REEDS uses unknown detail object type canal_reeds!Material NATURE/CANAL_REEDS uses unknown detail object type canal_reeds!Material NATURE/CANAL_REEDS uses unknown detail object type canal_reeds!...10Compacting texture/material tables...Reduced 15616 texinfos to 7088Reduced 1830 texdatas to 1283 (105589 bytes to 73846)Writing C:\Users\KFrohman\Documents\rp_city45_catalyst_x1c.bsp18 seconds elapsed================== VVIS ==================8 threadsreading c:\users\kfrohman\documents\rp_city45_catalyst_x1c.bspreading c:\users\kfrohman\documents\rp_city45_catalyst_x1c.prt2658 portalclusters6368 numportals0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3382 visible clusters (0.00%)Total clusters visible: 504117Average clusters visible: 189Building PAS...Average clusters audible: 741visdatasize:642795 compressed from 1786176writing c:\users\kfrohman\documents\rp_city45_catalyst_x1c.bsp5 minutes, 11 seconds elapsed================== VRAD ==================[Reading texlights from 'lights.rad'][48 texlights parsed from 'lights.rad']Loading c:\users\kfrohman\documents\rp_city45_catalyst_x1c.bsp24992 faces1 degenerate faces2590395 square feet [373016960.00 square inches]9 Displacements16068 Square Feet [2313824.25 Square Inches]24991 patches before subdivisionzero area child patchzero area child patch275241 patches after subdivision1309 direct lights0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 30633938, max 1411transfer lists: 233.7 megs0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(795667, 670166, 391042)0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(131792, 98147, 46843)0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30526, 20922, 8237)0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8518, 5465, 1811)0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2754, 1659, 470)0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(968, 547, 134)0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(361, 191, 41)0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(140, 69, 13)0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(56, 26, 5)0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(23, 10, 2)0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(10, 4, 1)0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 2, 0)0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)Build Patch/Sample Hash Table(s).....Done<0.0849 sec>0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done744 of 756 (98% of) surface lights went in leaf ambient cubes.0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...doneReady to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 302/1024 14496/49152 (29.5%) brushes 6118/8192 73416/98304 (74.7%) brushsides 43429/65536 347432/524288 (66.3%) planes 24392/65536 487840/1310720 (37.2%) vertexes 41454/65536 497448/786432 (63.3%) nodes 9997/65536 319904/2097152 (15.3%) texinfos 7088/12288 510336/884736 (57.7%) texdata 1283/2048 41056/65536 (62.6%) dispinfos 9/0 1584/0 ( 0.0%) disp_verts 865/0 17300/0 ( 0.0%) disp_tris 1440/0 2880/0 ( 0.0%) disp_lmsamples 39814/0 39814/0 ( 0.0%) faces 24992/65536 1399552/3670016 (38.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 17621/65536 986776/3670016 (26.9%) leaves 10300/65536 329600/2097152 (15.7%) leaffaces 30712/65536 61424/131072 (46.9%) leafbrushes 13904/65536 27808/131072 (21.2%) areas 32/256 256/2048 (12.5%) surfedges 191718/512000 766872/2048000 (37.4%) edges 117583/256000 470332/1024000 (45.9%) LDR worldlights 1309/8192 115192/720896 (16.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2175/32768 21750/327680 ( 6.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 41130/65536 82260/131072 (62.8%) cubemapsamples 129/1024 2064/16384 (12.6%) overlays 85/512 29920/180224 (16.6%) LDR lightdata [variable] 15002272/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 642795/16777216 ( 3.8%) entdata [variable] 608708/393216 (154.8%) VERY FULL!LDR ambient table 10300/65536 41200/262144 (15.7%) HDR ambient table 10300/65536 41200/262144 (15.7%) LDR leaf ambient 34548/65536 967344/1835008 (52.7%) HDR leaf ambient 10300/65536 288400/1835008 (15.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/93260 ( 0.0%) pakfile [variable] 14268348/0 ( 0.0%) physics [variable] 2248512/4194304 (53.6%) physics terrain [variable] 2463/1048576 ( 0.2%) Level flags = 0Total triangle count: 70774Writing c:\users\kfrohman\documents\rp_city45_catalyst_x1c.bsp3 minutes, 15 seconds elapsed
Well you don't have to fix it, what about adding a skylight so that it makes sense on the first picture?