Patrols and raids:A patrol is the fulfillment of an unscheduled reconnaissance between two or more points. There is not a specific target involved in this kind of action. Patrolling units should NOT become engaged in combat unless they encounter active resistance (such as a refugee firing at the patrol with a shotgun or if they encounter a refugee who refuses to comply with a move-on order). The required amount of units is a minimum of 3.There is currently no limit on the amount of patrols that can occur per week [previously, it was a limit of once a week but many players on Outlands have requested more]. They must not occur unless there are 10 or more players already on the server.A raid is the fulfillment of a scheduled strike against an objective. There is a specific target involved in this kind of action, usually a supply depot or a high-value target. Raiding units should NOT become engaged in combat with non-essential targets who are not related to the objective unless they offer resistance. The required amount of units is a minimum of 4 regular units with 1 Elite unit included.Passive RP should not be disrupted at any time unless there is an obstruction in your path (a refugee-built roadblock on a patrol route is an example of interference). On a related note, if you walk by a building window and you see the top of an unarmed citizen's head who poses no real threat, keep moving. You're free to hint at the fact that you OOCly see them by doing something like "*OTA.VANGUARD.12345 peeks his head to each side of the window frame. He examines what little is visible of the interior, but moves on after finding nothing of value."Patrolling units should be following the main roads and not deviating near the bunker. Patrolling up the river and back in a loop is fine, but don't ascend the pathway up to the bunker.
Adding hostile NPCs, even zombies, pretty much means that you have to own a firearm to travel anywhere. Not sure if want.
Adding NPCs is a horrible idea. A few reasons why.1. One does not simply rp with an NPC.2. Weapons would be needed to anywhere- this would suck.3. NPCs make the game feel very shallow, un serious and so boring.
Sometimes not everything has to be based off of RP. Sometimes people just want to see danger for the fun of it.