Author Topic: Massive Project  (Read 13099 times)

Offline Nicknero

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Re: Massive Project
« Reply #15 on: May 03, 2012, 11:04:10 PM »
Every time I see this thread I just really wonder how good you actually are with source SDK hammer, because you should probably know that a city the size of the entire grid is never possible due to brush limit, ent limit and of course RSO.
Check out my Youtube channel with all kinds of cool videos including LP's which I'm currently working at. Don't forget to give feedback as well. ;)


Offline Slade?´´?´°

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Re: Massive Project
« Reply #16 on: May 06, 2012, 02:17:00 PM »
I suggest you try your hardest on it, it sounds freaking awesome though.

Offline SoldierRob

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Re: Massive Project
« Reply #17 on: May 10, 2012, 02:39:17 PM »
im still working on my map rp_headattackcity i posted something here long ago i just started all over again with the map because i couldn't fix a bug but now i got like 50 % brush and now the lightning is flikkering in hdr mode
but i dont want do delete that because i want the best looking -.- i use func_detail for leaf ambiend ldr or something because there will come unlighted shadow lol but now my ent data is 85 %

(the map is max limited and open skybox for helis and stuff )
« Last Edit: May 10, 2012, 02:40:56 PM by [Ha]SoldierRob[nL] »

Offline Pielolz

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Re: Massive Project
« Reply #18 on: May 23, 2012, 12:07:26 AM »
Lol, for this, you'd need a professional engine like Cryengine 3 or UDK. good luck on the painfully limited Source engine.


imo, too big, a city for good RP would be stacked like C18. It'd still be big, but everyone will still be in close proximity.
(c18's design was heavily inspired by Warhammer 40,000)


Also, this will flop, because it is your *first* map, make a smaller, eye candy map that drop jaws, then embark on this quest for the fountain of youth.

Offline Teitoku Ippan

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Re: Massive Project
« Reply #19 on: May 24, 2012, 09:58:02 AM »
(c18's design was heavily inspired by Warhammer 40,000)

Pretty sure it wasn't... lol

Offline Pielolz

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Re: Massive Project
« Reply #20 on: May 26, 2012, 01:54:35 PM »
(c18's design was heavily inspired by Warhammer 40,000)

Pretty sure it wasn't... lol

Yes, it was, the stacking of the city takes directly after your average Hive city.

Re: Massive Project
« Reply #21 on: May 27, 2012, 01:19:55 AM »
(c18's design was heavily inspired by Warhammer 40,000)

Pretty sure it wasn't... lol

Yes, it was, the stacking of the city takes directly after your average Hive city.
How is the city stacked again? You have the nexus the apartments and the cat walks... Thats not really stacked...
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Offline smt

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Re: Massive Project
« Reply #22 on: May 27, 2012, 04:33:16 AM »
you cant really compare a hive city to city 8 jsut because "it goes up a bit", im sure you know hive city's go up incredibly high not just 2 + levels plus the fact the higher level in city 8 is arguably the poorer one of the two, which is backwards
« Last Edit: May 27, 2012, 04:35:18 AM by smt »



Offline EmperorDisasster

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Re: Massive Project
« Reply #23 on: May 27, 2012, 01:23:27 PM »
you cant really compare a hive city to city 8 jsut because "it goes up a bit", im sure you know hive city's go up incredibly high not just 2 + levels plus the fact the higher level in city 8 is arguably the poorer one of the two, which is backwards

And the fact city 8's structures are just normal Earth structures from present day today, abandoned in the Combine era.
im bach

Offline Pielolz

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Re: Massive Project
« Reply #24 on: May 28, 2012, 03:33:21 AM »
I said inspired. And good to know smt likes 40k :D

 

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