Author Topic: Gmod Beta 13 free keys  (Read 12934 times)

Offline Yimmy The Cat

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Re: Gmod Beta 13 free keys
« Reply #15 on: January 11, 2012, 08:30:53 PM »
0 now

:sadface:
What starts off as a joke soon becomes a gamemode.

I envy you :'(  Did you furiously pull your cock off until your penis shot pure childrens tears?


Offline wag1

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Re: Gmod Beta 13 free keys
« Reply #16 on: January 11, 2012, 10:01:07 PM »
Honestly, I can't say that much has changed besides the GUI (barely), the spawn menu and the  menu... I'm sure there's going to be more in the future though.

Offline Statua

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Re: Gmod Beta 13 free keys
« Reply #17 on: January 11, 2012, 11:33:36 PM »
Honestly, I can't say that much has changed besides the GUI (barely), the spawn menu and the  menu... I'm sure there's going to be more in the future though.
That's because these beta keys are for developers who need to change code.


Re: Gmod Beta 13 free keys
« Reply #18 on: January 12, 2012, 02:32:17 AM »
Source: https://docs.google.com/document/d/1dVgp8ojkrIjxVRFADUF5uwZQiLLivHixkmV5PW5v9Fw/edit?hl=en_GB
Code: [Select]
New menu screen
Added Bone Manipulator
Updated PHX Model Pack
Fixed HTTP connection crash
SuperDOF no longer crashes when using multicore rendering
Added Properties to ‘C Menu’
Disabled physics penetration warnings
Changed map icons to png images
Fixed HL1 NPCs using wrong gibs
Fixed HL1 grunt droppings
Now uses GWEN skins
Fixed missing wade sounds
Fixed missing crossbow sounds
Added spawnicon build notice panel
Updated spawnicon system
Spawnmenu categories now tree based and customizable
Can bind actions to ANY key (instead of only numpad)
Fixed stalker model
Removed playerinfo from sandbox (wasn’t used)
SuperDOF now renders water properly
SuperDOF shows percentage done
Made gravity gun sounds quieter
Fixed odd console print order issues
Removed PixelRender
New freeze/unfreeze effects
New physgun grab effect
Removing no longer reported in the console
Added new console
Fixed crashing on invalid sound
Fixed generic constraint crash
Fixed motor constraint crash
Added ingame video recording
Undo's, Unfreezes and Limits no longer print to console
Merged weld and easy weld into one tool
Moved statue tool to properties menu
Moved keep upright tool to properties menu
Face posing now works on NPCs
Fixed weapons not being predicted on secondary fire
Spawnicons are now resizable

Removed datastream
Fixed errors with Shutdown hook
Added TextEntry:CutSelected()
Added TextEntry:CopySelected()
Added TextEntry:Paste()
Added TextEntry:Undo()
Added TextEntry:SaveUndoState()
Added HTML:SetScrollbarsEnabled( b )
Added HTML:SetContextMenuEnabled( b )
Added HTML:SetViewSourceEnabled( b )
Added HTML:GetHTMLSize()
Added HTML:GetHTMLScroll()
Added HTML:SetHTMLScroll( x, y )
Added HTML:SetHTMLSize( w, h )
Added Menu:IsInGame()
Added DHTML vgui control
Added DPanelOverlay vgui control
Added Panel:GetChildren()
Added Panel:PaintAt( x, y )
Added surface.SetAlphaMultiplier( 0-1 )
Added vgui.GetHoveredPanel()
Added Derma Box Selection
Added Derma Drag n Drop
Added DPanelList:SetSortable( b )
Added DPanelList:SetAnimTime( f )
Added DPanelList:SetAnimEase( f )
Added table.RemoveByValue( tbl, val )
Added Panel:OnChildRemoved() callback
Added Panel:DragHoverClick()
Added DTreeNode:AddFolder( strName, strFolder, bShowFiles, strWildCard, bDontForceExpandable )
Added DTree:OnNodeSelected( node )
Added DLabelEditable
Added DPanelList:InsertBefore( before, pnl )
Added DPanelList:InsertAfter( before, pnl )
Added DDrawer control
Added Panel:OnDeletion() hook
Added input.IsShiftDown()
Added input.IsControlDown()
Added Panel:Stop() (stops all animation dead)
Added Panel:Queue() (adds an animation queue point)
Added Panel:AnimTail() (returns system time that the last animation will stop)
Added Panel:Distance( pnl )
Added render.OverrideDepthEnable( benable, bdepth )
Added Panel:SlideUp( f )
Added Panel:SlideDown( f )
Added DTreeNode:GetName()
Added Entity:RemoveAllDecals()
Fixed DButton overriding DLabels SetTextColor settings
Added Panel:HasHierarchicalFocus()
Fixed surface.DrawTexturedRectUV
Added IMaterial:GetColor( x, y ) (only works on png)
Added ITexture:GetColor( x, y ) (only works on png)
Panel paint hooks now get width + height
KeyValuesToTable corretly loads keys as numbers where appropriate
Removed PhysObject()
TableToKeyValues now 162 times faster
Added EmitSentence( strSentence, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
Added EmitSound( strSound, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
GetPreferredCarryAngles gets called on all physics based entities
Added Panel:AddChild( strPanelClass )
Added Panel:CopyBase()
Added Panel:IsChild( pPanel )
Added Panel:InvalidateChildren( bRecurse )
Added DIconLayout
Added DIconBrowser
Dbuttons can now be toggle
Added Button:DoDoubleClick
Console commands receive ArgS variable
Removed DSysButton
Added Material:SetMaterialUndefined
Added MsgC( color, str, ... )
Added gui.sGameUIVisible()
Added gui.IsConsoleVisible()
Added extra check in PlayerDeath
Added Panel:GetFont()
Added Entity:GetNoDraw()
Panel:SizeToChildren now correctly accounts for padding
Added Label:GetTextSize
Added Label:GetTextInset
Added Panel:HasHierarchicalFocus()
Added net library
Added widgets
Added util.IntersectRayWithPlane( raystart, raydirnorm, planepos, planenorm ) (returns hitpos or nil)
Added util.IntersectRayWithOBB( raystart, raydirnorm, obbpos, obbang, obbmin, obbmax ) (returns hitpos+normal or nil)
Entity:IsOnFire is now shared
Added Entity:FollowBone( parent, boneid )
Added PlayerTick hook
Added CMoveData:KeyDown( key )
Added CMoveData:KeyWasDown( key )
Entities no longer have to be in a folder, can be single files (ie entities/ent_ball.lua)
Fixed OnPlayerHitGround hook
Added util.DistanceToLine( vstart, vend, vpos ) (returns fdist, vpos, falong)
Added Entity:SetBoneManipulator( ent )
Added Entity:GetBoneManipulator()
Added Entity:ManipulateBonePosition( boneid, vector )
Added Entity:GetManipulateBonePosition( boneid )
Added CUserCmd:RemoveKey( id )
Added halo library
Added new render hook "PreDrawViewModel"
Added render.GetSmallTex0()
Added render.GetSmallTex1()
Added render.GetColorModulation()
Added render.GetBlend()
Added render.MaterialOverride( material | nil )
Added render.BlurRenderTarget( rt, sizex, sizey, passes )
Removed enums folder
Added properties library
Added Entity hook "CalcAbsolutePosition"
Added render.DepthRange( flmin, flmax )
Added Entity:GetParentAttachment() (returns int)
Added render.DrawLine( vec, vec, color, zbuffer )
Added render.DrawBox( vec, angle, vec, vec, color, zbuffer )
Added render.DrawWireframeBox( vec, angle, vec, vec, color, zbuffer )
Added render.DrawWireframeSphere( vec, size, int, int, color, zbuffer )
Added render.DrawSphere( vec, size, int, int, color )
Added Entity:HasBoneManipulations()
Added MenuSystem:RawConsoleCommand()
Lua is stricter, errors more
Added Entity:GetLocalAngularVelocity()
Added Entity:SetLocalAngularVelocity( angle )
Added Entity:Use( activator, caller, use_type, value )
PlayerConnect hook no longer passes IP Address clientside
Fixed wrong bullet collisions on SENTS with custom physics objects [verify]
Added scripted_ents.Alias( from, to ) [verify]
Added string.JavascriptSafe( str ) [verify]
Effects can now be loaded from effects/effectname.lua
Added DMenuBar
DMenu can specify whether they should be deleted when closed
Overlay panels will no longer draw if hidden (!)
Added menubar library
Added menu option checking
Added DMenuOptionCVar 
Added Entity:GetMomentaryRotButtonPos( ang )
Fixed security in file.FindDir
Entity:SetColor now only takes a Color table
Entity:GetColor now only returns a Color table
Added system.IsWindows()
Added system.IsOSX()
Added system.IsLinux()
Added system.HasFocus() (windows and mac only)
Added PANEL:SetTabbingDisabled( b )
Added PANEL:GetTabbingDisabled()
Added render.PushFlashlightMode( b )
Added render.PopFlashlightMode()
Added GM:FindUseEntity( ply, ent ) [verify]
Entity:DrawShadow now works on players [verify]
Fixed math.randomseed [verify]
Entity:SetRenderBounds no longer clamped
Fixed UTIL_ScreenShake not working clientside
Added Panel:GetChild( iNum )
Added Player:AddVCDSequenceToGestureSlot( i, i, f, b)
File.Read now takes a 3rd parameter bool. True to read in binary mode.
Overlays now come from the list OverlayMaterials
Added spawnmenu.SetActiveControlPanel( pnl )
Added spawnmenu.ActiveControlPanel()
Added spawnmenu.ActivateToolPanel( tabid, controlpanel )
Removed global g_ActiveControlPanel
Added video.Record( table ) (returns vid object on success)

Sorry, no changes?

Offline ???????£??Rose Nocturna???

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Re: Gmod Beta 13 free keys
« Reply #19 on: January 12, 2012, 07:59:42 AM »
OH yeah, and the new engine does a lot better, 32k entities, 0 lag, its fucking amazing.  I spammed couches for an hour, no lag, no D/C, or overflow, nothing.

Offline Crap-Head

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Re: Gmod Beta 13 free keys
« Reply #20 on: January 12, 2012, 08:40:03 AM »
Honestly, I can't say that much has changed besides the GUI (barely), the spawn menu and the  menu... I'm sure there's going to be more in the future though.

75% of the changes is for coders. Nothing you will notice.

Locked seeing as there are no more codes. If you feel like you REALLY want to discuss the beta for whatever reason you might have, create another account.

(No don't make a thread asking who got a key)

Locked.
Please do not add me on Steam because you have in-game problems. Make a thread in the correct board on the forum and i will respond to that whenever i have time.

 

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