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Loaded it in a testing environment. The game could not decide what type of map it was so it didn't actually begin a round, but it did spawn the jeep in the field.Aesthetically:- Make the scoreboard on something, not just floating. Maybe place it on the wall.- Make the outer walls shorter, it is a bit of an eyesore with the dev textures.- It needs to be a bit bigger. I don't know how many spawn points you made, but it's preferred to be 24+ so as many can race. And the size currently is way too small for 24 players. It's more of a 12 player map.- The lobby is bland. Take ideas from other maps and make the lobby area have various things to do (ramps, etc) while in vehicles. And possibly make a two-tiered lobby, one where you are watching (where it is now) and another above or in a different area where it is bigger and has the garages and cars there. Plus doing this will allow you to make the current area smaller and use that room for the track area.As for ideas for the actual track, I'd need to know what type it is exactly. If its an actual derby style race or if its a demolition style. And either way it still needs to be fixed to report properly so the race actually happens.
Are you using the testing game mode Krystal and myself got together?Sent from my DROID RAZR HD using Tapatalk 2
Apparently it was never released yet. It should be soon and will help testing maps.Edit:http://steamcommunity.com/sharedfiles/filedetails/?id=161540112
Wheres the race track? is it that square?
Lol thanks for sendming me that link guys >.> jk subbed to it anyway.As for this map, its really small for a derby. If you were to make it a derby, I think the roads need to be narrower and those funny little ramps need to be moved closer to the middle, otherwise they will never be used, even if people push others toward them.The dev texture you used, the orange, is butt ugly no offence. Use the measuregeneric orange. It just looks nicer.
Pakrat is very simple, yet easy to fuck up. Here's how I do it.-Gather all materials and place them in their appropriate filing in another folder (ie. I have a road for rainbowroad so i make a folder called rainbowroad somewhere and make molders inside it going materials/statua as the rainbowroad material i materials/statua/rainbowroad.vtf)-Compile the map all the way-Open pakrat-Open my map in pakrat (my compiler automatically copies a file to garrysmod/garrysmod/maps)-Hit add and select my materials folder thats in my custom rainbowroad folder (and models if i have those too)-Hit Yes to All-Hit Save BSP and overwrite the original in my garrysmod/garrysmod/maps folderAnd done.