>No matter what happens, no matter how old I get.>I'll never forget...>Fats Mcgee. And his Retard Three.
Hello good sir.From what I have seen in the video the map is looking good. It's big, colorful, and overall really neat. There are only a few nitpicks that I could find in the video, so here you go:-The trees look a little too green. I understand that they are supposed to be covered in moss, but from a distance it just looks completely green.-Some of the rock textures had some blue in it. Nothing really big here, could just be shadowed areas under the rock, w/e.-Obvious one, the ladder at 3:02 is missing a few textures.-At 3:56 you are walking across a bridge, and at the end of it you have to jump to get over it. I would suggest fixing this by raising the bridge a bit or something, I dunno.And that is all I have to complain about. Now I will stop being a great and get to the good bits.I quite like some of the 'hidden' tunnels/caves you have, they are a nice touch. The waterfall is pretty good, I think it should have been moved to some place where it could be seen easier though (don't ask me where I just think it's a wee bit hidden). The traitor death bridge and traitor tester in the volcano is - again, a nice touch. The background scenery is also nice, with the appropriate effects to fit (i.e. smoke for the volcanoes, ships, etc.).Welp, that's about it. Overall a good map with only a few things that get my jimmies in a twist. Now if you will excuse me, I need to leave before you kill me for dissing your map.* Red the Ho Ho Ho runs away.
Well. I always like to finish off with good news so I'll give you some CC first.-The first thing I noticed was the cliff textures. The repeating level of the textures is killing me. Consider increasing the scale of the textures to 1 or finding a larger texture to smack on there.-The ground also is rather repeating. Consider using a blend texture and go nuts with it making trails and shit.-A fix for the green trees in my opinion would be add tons of foliage. Hundreds of three models isnt bad. Use fallout distance for a numb er of them if optimization is an issue. Heck. Its a jungle right? Throw ferns, rocks and trees galore in there. Since it's TTT, you'll want it to be hard to navigate. Its not GMS right?-Maybe another thing for the ground blend and tree issue. Have 2 different blend textures going on. Have a sand/grass texture for the coast and a grass/dirt for the jungle area. Dont be afraid to have lots of displacements.-The boat is horrible.... Try to find a custom model or something.-The little house is so out of place.... Make it look more scratchbuilt from materials and not manufactured.-The water looked good till you started climbing. Consider using a 3D skybox with the water extending about 2x-3x from the main area.-The waterfall is a pretty good addition, however the mist at the bottom could use some work. The clouds are too white and too small. It looks more like cotton balls right now. -The bridges are in the same boat as the house. I assume by the ship in the water and the rafts you're gearing toward the stranded kind of appearance. Make things look more scratch build and less manufactured.-Get rid of the cloud from the top of the waterfall. Waterfalls dont work like that.-The plane is a nice touch too, however if the land is developed enough to have ladders, bridges, and homes, would the plane really be smoking? Add more dirt buildup and crap around it. Maybe even some more foliage moving around it.-The volcanos are really uh, interesting. They seem rather blocky and bland. The lava texture is also too repeating looking. Try to see if you can get an animated lava texture or make a water texture with a bright orange fog level and no reflect.Sorry if anything here sounds like I'm being a dick. If you got the time, try these out and take your time. They'll result in a truely beautiful map.Now for the good.-Skybox and surrounding area (not sure if 3dsky) are very nice. Helps make the area look good.-Water texture is fitting for the most part, however if this area was tropical, you might want to try a more topical water. I have a texture you can try if you like. The animated bump on the top is better then the valve water IMO anyway.-Ladder is fitting. Keep it.-The models you used for the trees and ferns and bushes are great. Multiply and you'll have a badass jungle.-Good displacement work. Megusta (cept for the volcanoes)-Caves are a nice touch. Good hiding spots. Maybe add a couple more.-I like the entire concept of all this and think you should try your best to make it beautiful yet optimized.