December 14, 2024, 01:32:48 AM
Home
Portal
Help
Search
Forums
Index
Servers
Information
Garry's Mod
Steam
Group
Downloads
Server Files
Login
Member Login
Register
You are here:
Catalyst Gaming
»
Backup Sections
»
HL2RP Development[ARCHIVE]
»
Archive
»
Half-Life 2 Roleplay
»
[OBSOLETE] RP_City45_Catalyst_x1e_r
« previous
next »
Print
Pages:
1
...
4
5
[
6
]
Author
Topic: [OBSOLETE] RP_City45_Catalyst_x1e_r (Read 28210 times)
Atticat
Posts: 124
Re: RP_City45_Catalyst_x1e_r
«
Reply #75 on:
July 10, 2012, 07:31:59 PM »
I just saw that the apartment on the third floor of the UCH is condemned. I am begging you to reverse this. If that room has to be condemned then you have to condemn two other apartments. The apartments are the ones with the holes in them, the ones that connect to one another. The one on the third floor has a huge gap in it that lets its occupant look down into the other apartment.
The condemned room doesn't make sense to me because the Combine are not supposed to care about citizen's living conditions. It also allows citizens to work with the CWU to board up the holes and then they get paid and RP is all over the place.
I personally think the room is a really nice touch to the UCH, and I would hate to see it go.
I really really beg you to consider this.
«
Last Edit: July 10, 2012, 09:55:31 PM by Atticat
»
Logged
Khub
Gold Member
Posts: 1,136
Awards
Re: RP_City45_Catalyst_x1e_r
«
Reply #76 on:
July 11, 2012, 01:52:10 AM »
Not sure if you've already fixed that, however, once the garage front & main door opens, it blocks you inside the side outpost or whatever it is, as it slides over the door.
Logged
garry :D
~I LOVE a boat~
Gold Member
Posts: 1,081
Awards
Re: RP_City45_Catalyst_x1e_r
«
Reply #77 on:
July 11, 2012, 02:01:41 AM »
Yeah, I know of a few door blockage issues such as the garage door floating a bit into the HCMR corner as well as the upper doors colliding through the walls. It's not critical, but it is on my list of things to try and fix.
Logged
cj
Posts: 14
Re: RP_City45_Catalyst_x1e_r
«
Reply #78 on:
July 20, 2012, 02:55:22 AM »
The nexus is very well done, especially with the interrogation rooms. But I would reccomend adding the XCCR back to promote more RP if it is possible.
Logged
Vandal??¢
:.())0_/\_0(().:
Posts: 67
Re: RP_City45_Catalyst_x1e_r
«
Reply #79 on:
August 05, 2012, 03:18:34 PM »
How about changing the Nexus' front door a bit? The cut in half triangle in the center that only moves
down
seems a tad unnecessary. Could you make it so each corner of the door sinks into the corners of the border of it? Because it looks a bit strange that it slides down all uneven.
Logged
Wha- Me?! But Stross said we could destroy the Marker!
Not if we consume you first!
God dammit, I trusted you! FUCK YOU! AND FUCK YOUR MARKER!
garry :D
~I LOVE a boat~
Gold Member
Posts: 1,081
Awards
Re: RP_City45_Catalyst_x1e_r
«
Reply #80 on:
August 05, 2012, 10:49:33 PM »
I suppose I can try and fix the entrance door.
Also, the new suggestions thread can be found here:
http://www.catalyst-gaming.net/index.php?topic=16994.0
Locked.
Logged
Khub
Gold Member
Posts: 1,136
Awards
Re: [RELEASE] RP_City45_Catalyst_x1e_r
«
Reply #81 on:
December 07, 2012, 08:40:11 AM »
Unstickied.
Logged
Print
Pages:
1
...
4
5
[
6
]
« previous
next »
You are here:
Catalyst Gaming
»
Backup Sections
»
HL2RP Development[ARCHIVE]
»
Archive
»
Half-Life 2 Roleplay
»
[OBSOLETE] RP_City45_Catalyst_x1e_r
SimplePortal 2.3.7 © 2008-2024, SimplePortal