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Messages - JoshB

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121
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:43:23 PM »
I was actually meaning to do that before you turned around, when we both had our guns up and pumped at point blanc, and you had your backs turned and your attention on wherever you were going. I am sorry for the misunderstanding.
After a brief chat with YankeeSamurai, we determined that you would definitely die, and have no chance to react, but we will give you the chance to RP your death when we redo it.

122
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:38:25 PM »
I think you were fairly killed, Fudo.
To be honest I was about to stop you from turning around in LOOC, saying I was /meing shooting you as well. Then I just decided to go with the flow, and did a hasty /me.
A last point that I do not think has been mentioned yet is that there was a shotgun blocking my path when I tried to get to cover in the volley that I was killed on. IRL I would have stepped over this.

123
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:30:14 PM »
OOC'ly I didn't know what was going, I didn't know if it was that guy being a dumbass, so I walked over to him and had my gun up, I then was gonna ask Toy if I should kill him. Which then I was killed. Then I realized he did a /me.
So the OOC issue worked itself out. Also, I was planning on shooting you at the same time as Operator shot Toy. That made me rush to do the /me after.

124
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:29:11 PM »
No, it's not. I was spraying the area around you, as I've said multiple times. That's what s2m is. Firing at an area. Naturally some of the shots are going to hit.
Which is what YankeeSamurai said earlier, all accidental hits are voided.
We couldn't see your /me's either. The point is that you had the time to react to what was going on.
We reacted by sitting there and shooting back, which got us killed by you without /rolls.

125
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:25:18 PM »
Again, I did not know what was going on...

If I knew what was I would've killed you both or something else.
Your character did not know what was going on either. All you knew was that Operator shot Y-R. The fact that you aimed at Operator and turned your back to me makes it seem like you thought he was the only hostile. And it would be breaking FearRP to try to kill two people who have you at gunpoint. I know you had a weapon out, but it was lowered. Raising it would:
1. Be breaking of fearRP
2. End up with you shot, as we would shoot you as soon as you made a movement to raise it.

126
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:22:40 PM »
By now, it's obvious that the shootout was very poorly roleplayed. Any characters killed should not be PK'd.

How is it obvious? I was /me'ing detail down to SWEATING and SHAKING. If that's not giving them time to react I really don't know what is.
We DO NOT care about your /meing
1. We could not see ANY of them.
2. You still hit us in S2M without any rolling, admitting it was on purpose. If it had been an accident it would have been voided and RP resumed. Therefore, either way is against the rules.

127
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:20:51 PM »
I have been calling for a redo all along. I think that Fudo and Y-R were fairly killed. (Fudo did react by whirling around and pointing his gun at the other guy, giving me a chance to shoot him in the back of the head). Therefore, the RP should be redone from the point where we are standing off across the tunnel.

128
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:18:02 PM »
1. That is Operator's problem.
2. I said I am getting an admin about your S2King, I do not believe I said that I had his support.

129
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:11:34 PM »
I thought the guy was a Dumbass for randomly killing Toy (which I guess you /me killed him) Then I got killed before I could ask what's going on.
He did a /me of pumping his shotgun, and then I whispered to him to 'Pop Y-R'. There was a reason, it was not random. And your death was legit for reasons I posted above.
Oh, and of course the reasons for killing him were:
1. He walked into my group and made himself 'Co-Leader'.
2. He rupheed me (Fudo too).
3. He took over my resistance group.
4. We wanted his guns for our new resistance group.
(I know RP isn't about items and weapons, but that is what my character though)
5. I wanted to steal his blackmarket radio and get the frequency so I could purchase things for my resistance.

130
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:10:06 PM »
First of all, you don't know my character's backstory. For all you know he could have plenty of experience with guns.
You couldn't have experience from before the Seven Hour war without forgetting it.

Uhm, that's incorrect.

And if I had time to do /me's for sweating, they definitely had time to do reaction /me's.

Actually, according to another post (by a HL2RP Super Admin) of which I will not find which is this: http://www.catalyst-gaming.net/index.php?topic=1636.0 , any experience from before the Seven Hour War  is forgotten.  Example: you may have been a EMT or Doctor before the war, but due to stress, rations, breenwater all that you can remember is how to do CPR but not how you know it.

So say you are a sharpshooter before the war.  Following the same logic, all you would remember is the parts of a gun, or something like that.  Not how to shoot almost perfectly.

As I said before, I didn't shoot perfectly. I fired 30+ shots, of which many were aimed far from the two. I know how to s2m, I've been RPing for a year and a half on multiple servers and communities.


10:00 PM - s0nicdawg: the resistence has a dug that makes you remember, Toy said it was Omega-256 or something.
10:00 PM - Hyper - Take it Back!: at all
10:00 PM - Hyper - Take it Back!: but
10:00 PM - s0nicdawg: drug*
10:00 PM - Hyper - Take it Back!: the thing is
10:00 PM - Hyper - Take it Back!: you dont forget things after the war
10:01 PM - Hyper - Take it Back!: thats just not true
10:01 PM - s0nicdawg: The water...
10:01 PM - s0nicdawg: We gave you the drug? right?
10:01 PM - Hyper - Take it Back!: yep
10:01 PM - Hyper - Take it Back!: you like raped me with it
10:01 PM - s0nicdawg: Well then you remember.

I'm not justifying myself as a sniper in this, I'm just saying, this firefight was won fair and square.

The firefight was not won fair and square. We could have easily won with our SMGs and pistols if we had pretended to S2M, but really go all c0unt3r 5tr1k3 on you, like you did to us.

131
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:08:25 PM »
I agree with Yankee's post. Toy told me that all of the shots that hit were accidental (something I contest completely), and that accidental shots counted.

132
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:00:52 PM »
Except you never did any /mes that we could see, so we couldn't react at all. . .

133
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:00:08 PM »
I was right behind you and we were both aiming at my friend. You weren't expecting at all that I would shoot you. You moved a second after I did my /me, and that is why I turned around and shot you.
1. Right behind you.
2. Point blanc.
3. You weren't expecting me to shoot you.
4. Your attention was on my friend.

134
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 09:55:34 PM »
First of all, you don't know my character's backstory. For all you know he could have plenty of experience with guns.
You couldn't have experience from before the Seven Hour war without forgetting it.

135
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 09:47:31 PM »
I feel exactly that way, Yankee. No rolls at all were done for this firefight, yet they shot us multiple times from across an entire tunnel with no training while S2M was going on.

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