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Messages - JoshB

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106
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:12:40 PM »
Then void the situation if you are getting twenty different stories. I shouldn't just stay unfairly PKed.

107
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:09:52 PM »
And you give no reasoning why?

108
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 07:03:07 PM »
It is announced! The good people of Catalyst have come to a decision on this problem! Let us locketh this thread!

109
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 06:29:06 PM »
SOLUTION HERE: We do not void it. We change a small amount of the RP. Instead of sitting around and shooting at us, you guys RAN AWAY! Then we can finish up any time. No redo required! Post if you agree and it will be official.
Spoiler for Hiden:
And Hyper won't bitch about his character being in danger

110
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 10:21:22 AM »
So, besides for this s2m issue, I've done nothing wrong, and I find it a little unfair that I'll have to risk my character's life again.
S2M is 100 percent miss
S2M should be for all firefights
What more do you want?
That being said, I'll be continuing my RP as is and won't be re-doing any scenarios until an admin explicitly says that we must.
The admins have already spoken. Also, please tell me all of the people you let into the resistance so I can contact them and tell them all of the RP they did with you is void. Have fun wasting your time.

111
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 01:01:04 AM »
It is completely possible, and what I want, to RP from where the RP went bad. At the mouth of the the tunnel.
To: Dav, Hyperion and I've Covered Wars You Know? we are RPing from the mouth of the cave. Please notify me when you are online. I have friended all of you. We are working on getting YankeeSamurai permission to moderate the RP. Thanks.

112
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 12:45:57 AM »
With no RP of it.

113
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 12:34:04 AM »
I suggest redoing the RP from the point where we kill Fudo. I warn Hyperion and Dav not to mingerun away again. That was a point that has not been brought up. Had they followed the rules, we would have held them at gunpoint and told them to drop their weapons. And Fudo can be there RPing his death. But if you try to whirl around and shoot us before you die I will come unglued on you.
A quick solution would be to void that entire event, but it would lead to metagaming, since we would obviously attempt to kill you again. Please cast your votes on which one to do.

114
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 11:59:31 PM »
A point he will no doubt make is that he fired 50 shots. The problem is (Otis sounding lol) that about 10 shots were made when I was out of cover both times. 1/10=10% and 3/10=30%. Very big increases.

Post mending powers activate: And I think the table is not very legitimate. I think S2K should be 100% S2M, as you stated it was. I think that people ranking higher on that scale should be able to add +x to their roll depending on their rank in that chart.

Just edit your post- Bullet

Forgot this isn't facepunch-Josh

115
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 11:54:35 PM »
1. I never shot. That is an issue with Operator.
2. There are some accidental hits, these are voided.

116
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 11:33:29 PM »
The administrators are exactly what a mommy and daddy are. They solve disputes.

117
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 11:07:02 PM »
I never really "joined sides" I may have not liked your char, but I would still follow orders from you, It may seem like it because I'm with Toy a lot.

Are you saying im automatically dead, but i'll get to RP my death?
The first note is offtopic, I was killing you anyways because you were with Y-R.
Yes, because of all of the reasons I posted.

118
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 11:02:33 PM »
If you say Fudo is dead, then I think you should agree that you lost the firefight that ensued.
And those events are connected how? The point at which the RP went bad is when you killed Operator when he was crawling up the tunnel.

119
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:59:53 PM »
So, we're redoing it?
Sonic, I am sorry, but Fudo is dead. The most I believe you are going to get is a chance you RP your character's death. You should have gone with the rightful leaders :D.

120
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:55:56 PM »
Yankee isn't an admin. I'll wait for an admin to resolve this.
On an offtopic note, I think Yankee should be an admin. Please, Rofl, take Yankee's neutrality in this thread, even though his character is aligned with mine, as a sign of his maturity.

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